How to use the minecraft-data.items function in minecraft-data

To help you get started, we’ve selected a few minecraft-data examples, based on popular ways it is used in public projects.

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github deathcap / wsmc / mineflayer-stream.js View on Github external
createBot: createBot,
  Block: require('mineflayer/lib/block'),
  Location: require('mineflayer/lib/location'),
  Biome: require('mineflayer/lib/biome'),
  Entity: require('mineflayer/lib/entity'),
  Painting: require('mineflayer/lib/painting'),
  Item: require('mineflayer/lib/item'),
  Recipe: require('mineflayer/lib/recipe'),
  windows: require('mineflayer/lib/windows'),
  Chest: require('mineflayer/lib/chest'),
  Furnace: require('mineflayer/lib/furnace'),
  Dispenser: require('mineflayer/lib/dispenser'),
  EnchantmentTable: require('mineflayer/lib/enchantment_table'),
  blocks: mcData.blocks,
  biomes: mcData.biomes,
  items: mcData.items,
  recipes: mcData.recipes,
  instruments: mcData.instruments,
  materials: mcData.materials,
};

function createBot(options) {
  options.username = options.username || 'Player';
  if (!options.stream) throw new Error('createBot requires options.stream');

  var bot = new Bot();
  bot.connect(options);
  return bot;
}

function Bot() {
  EventEmitter.call(this);
github PrismarineJS / flying-squid / src / lib / plugins / useItem.js View on Github external
module.exports.player = function (player, serv, { version }) {
  const items = require('minecraft-data')(version).items

  player._client.on('block_place', ({ direction, location } = {}) => {
    const heldItem = player.inventory.slots[36 + player.heldItemSlot]
    if (direction === -1 || heldItem.type === -1 || !items[heldItem.type]) return
    const item = heldItem
    const referencePosition = new Vec3(location.x, location.y, location.z)
    const directionVector = directionToVector[direction]
    const position = referencePosition.plus(directionVector)

    if (item.name === 'flint_and_steel') { player.use_flint_and_steel(referencePosition, directionVector, position) } else if (item.name === 'spawn_egg') { serv.spawnMob(item.metadata, player.world, position) }
  })
}
const directionToVector = [new Vec3(0, -1, 0), new Vec3(0, 1, 0), new Vec3(0, 0, -1), new Vec3(0, 0, 1), new Vec3(-1, 0, 0), new Vec3(1, 0, 0)]