How to use the level/config.tips function in level

To help you get started, we’ve selected a few level examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github devyumao / super-ginger / src / level / Level.js View on Github external
// 添加下根柱子
                var options = stage.addNext(function () {
                    // 物件更新
                    me.stick.update();
                    foreground.update();
                    me.isHoldEnabled = true;
                });

                // 从未取得过食物 并且 下一局有食物, 则提示
                if (!global.getFoodCount() && options.hasFood) {
                    /**
                     * 食物提示
                     *
                     * @type {?Tip}
                     */
                    me.foodTip = new Tip(me.game, {text: config.tips.food});
                }
            }
        );
github devyumao / super-ginger / src / level / Level.js View on Github external
this.foreground = new Foreground(
            game,
            {
                objects: [this.stage, this.hero, this.stick]
            }
        );

        // 最高分不足2,则给玩法提示
        // 不设1,因为首次成功有偶然性,不一定是真会玩
        if (global.getHighest() < 2) {
            /**
             * 玩法提示
             *
             * @type {?Tip}
             */
            this.playTip = new Tip(game, {text: config.tips.play});
        }

        /**
         * 连击
         *
         * @type {Combo}
         */
        this.combo = new Combo(game);

        this._bindTouch();
    };