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/**
* howler-tests.ts
* Created by xperiments on 02/09/14.
*/
///
import * as howler from "howler";
howler.Howler = Howler;
howler.Howl = Howl;
Howler.codecs('ogg');
Howler.iOSAutoEnable = true;
var sound = new Howl({
urls: ['sound.mp3']
}).play();
var sound = new Howl({
urls: ['sound.mp3', 'sound.ogg', 'sound.wav'],
autoplay: true,
loop: true,
volume: 0.5,
onend: function() {
console.log('Finished!');
'use strict';
var EventEmitter = require('events').EventEmitter,
Actor = require('CharRedactor'),
Howl = require('howler').Howl,
Howler = require('howler').Howler,
GameObject = require('./gameobject'),
Net = require('./net'),
//Suika = require('./suika'),
Bat = require('./bat'),
Item = require('./item'),
Tiled = require('tiled.js');
function Game(renderer, stage) {
this.container = new PIXI.DisplayObjectContainer();
stage.addChild(this.container);
var loader = new PIXI.AssetLoader(['/suika.json']);
loader.load();
this.suika_anim = require('../public/animations.json');
console.log(this.suika_anim);
},{}],"/home/lain/gocode/src/oniproject/js/game.js":[function(require,module,exports){
'use strict';
var EventEmitter = require('events').EventEmitter,
Actor = require('CharRedactor'),
Howl = require('howler').Howl,
Howler = require('howler').Howler,
GameObject = require('./gameobject'),
Net = require('./net'),
//Suika = require('./suika'),
Bat = require('./bat'),
Item = require('./item'),
Tiled = require('tiled.js');
function Game(renderer, stage) {
this.container = new PIXI.DisplayObjectContainer();
stage.addChild(this.container);
var loader = new PIXI.AssetLoader(['/suika.json']);
loader.load();
this.suika_anim = require('../public/animations.json');
console.log(this.suika_anim);