How to use the glob-promise.promise function in glob-promise

To help you get started, we’ve selected a few glob-promise examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github edsilv / biiif / Utils.ts View on Github external
public static async getThumbnail(json: any, directory: Directory, filePath?: string): Promise {
        let fp: string = filePath || directory.directoryPath;
        fp = Utils.normaliseFilePath(fp);

        const thumbnailPattern: string = fp + '/thumb.*';
        const thumbnails: string[] = await glob(thumbnailPattern);

        if (thumbnails.length) {
            // there's alrady a thumbnail in the directory, add it to the canvas
            console.log(chalk.green('found thumbnail for: ') + fp);
            let thumbnail: string = thumbnails[0];
            const thumbnailJson: any = Utils.cloneJson(thumbnailBoilerplate);
            thumbnailJson[0].id = Utils.mergePaths(directory.url, Utils.getVirtualFilePath(thumbnail, directory));
            json.thumbnail = thumbnailJson;
        } else if (directory.generateThumbs) {
            // there isn't a thumbnail in the directory, so we'll need to generate it.
            
            // if debugging: jimp item.getitem is not a function
            // generate thumbnail
            if (json.items && json.items.length && json.items[0].items) {
                // find an annotation with a painting motivation of type image.
                const items: any[] =  json.items[0].items;
github edsilv / biiif / Directory.ts View on Github external
public async read(): Promise {

        // canvases are directories starting with an underscore
        const canvasesPattern: string = this.directoryPath + '/_*';

        const canvases: string[] = await glob(canvasesPattern, {
            ignore: [
                '**/*.yml',
                '**/thumb.*'
            ]
        });

        // sort canvases 
        canvases.sort((a, b) => {
            return Utils.compare(a, b);
        });

        await Promise.all(canvases.map(async (canvas: string) => {
            console.log(chalk.green('creating canvas for: ') + canvas);
            this.items.push(new Canvas(canvas, this));
        }));
github ProjectEvergreen / greenwood / test / cli.spec.js View on Github external
it('should output one JS bundle', async() => {
      expect(await glob.promise(path.join(CONTEXT.publicDir, './**/index.*.bundle.js'))).to.have.lengthOf(1);
    });
github vitrine-app / vitrine / sources / server / crawlers / SteamCrawler.ts View on Github external
private async processGames(folder: string) {
    const gamesFolder: string = path.resolve(folder, this.manifestRegEx);
    logger.info('SteamCrawler', `Looking for Steam games manifests in ${gamesFolder}.`);
    try {
      const files: string[] = await glob(gamesFolder);
      if (!files.length) {
        logger.info('SteamCrawler', `No Steam games found in this directory.`);
        return [];
      }
      const gameManifests: any[] = (await Promise.all(files.map(async (appManifest: any) => (await parseAcf(appManifest)).appState))).filter(
        (appManifest: any) => {
          const found: boolean =
            this.playableGames.filter((playableGame: any) => parseInt(appManifest.appid) === playableGame.details.steamId).length > 0;
          if (found) {
            logger.info('SteamCrawler', `Steam game ${appManifest.name} is already a playable game.`);
          }
          return !found;
        }
      );
      return gameManifests.map((gameManifest: any) => {
        logger.info('SteamCrawler', `Steam game ${gameManifest.name} (Steam ID ${gameManifest.appid}) found.`);
github vitrine-app / vitrine / sources / server / Bootstrapper.ts View on Github external
private async loadLocales() {
    const langFilesFolder: string = getEnvFolder('config/lang');
    const langFilesPaths = await glob(`${langFilesFolder}/*`);
    return await Promise.all(langFilesPaths.map(async (langFilePath: string) => ({
      locale: path.basename(langFilePath, '.json'),
      messages: flatten(await fs.readJson(langFilePath))
    })));
  }
github vitrine-app / vitrine / sources / server / crawlers / EmulatedCrawler.ts View on Github external
public async search(emulatedConfig: any) {
    this.emulatedConfig = emulatedConfig;
    logger.info('EmulatedCrawler', `Searching roms folders in ${this.emulatedConfig.romsFolder}.`);
    const aliveEmulators: any[] = this.emulatedConfig.aliveEmulators.map((aliveEmulator: any) => ({
      ...this.emulatedConfig.emulators.filter((emulator: any) => emulator.id === aliveEmulator.id)[0],
      ...aliveEmulator
    }));
    const folders: string[] = await glob(`${this.emulatedConfig.romsFolder}/*`);
    this.folders = folders.map((folder: string) => ({
      ...this.emulatedConfig.platforms.filter((platform: any) => platform.folder.toUpperCase() === path.basename(folder).toUpperCase())[0],
      folder
    })).filter((platform: any) => platform.id).map((platform: any) => {
      return ({
        emulator: aliveEmulators.filter((aliveEmulator: any) => aliveEmulator.platforms.includes(platform.id))[0],
        folder: platform.folder
      });
    }).filter((folderData: any) => {
      if (!folderData.emulator)
        return false;
      logger.info('EmulatedCrawler', `Roms folder ${folderData.folder} found and bound to ${folderData.emulator.name}.`);
      return true;
    });
    return new GamesCollection(await this.analyzeFolders());
  }
github srnd / www / deploy.js View on Github external
(async () => {
    const files = await glob.promise('public/**/*');
    files.map((file) => {
        const fileName = file.substr('public/'.length);
        const ext = path.extname(file);

        if (fs.lstatSync(file).isDirectory()) return;
        if (ext === '.map') return;

        const isImage = ext === '.jpg' || ext === '.png' || ext === '.gif' || ext === '.bmp' || ext === '.webp' || ext === '.jpx' || ext === '.jp2';
        const isHtml = ext === '.html';

        try {
            storage
                .bucket(bucketName)
                .upload(file, {
                    destination: fileName,
                    gzip: !isImage,

glob-promise

Promise version of glob

MIT
Latest version published 8 months ago

Package Health Score

71 / 100
Full package analysis