How to use the gl-react.Uniform.Backbuffer function in gl-react

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github gre / gl-react / examples / cookbook-expo / shared / examples / ibex / index.js View on Github external
} else if (f) {
      draw = true;
      drawPosition = [size[0] * Math.random(), 0];
      drawRadius = 4;
      drawElement = 2;
      console.log(drawElement, drawPosition, drawPosition);
    }

    return (
      
    );
  }
}
github gre / gl-react / packages / cookbook / src / examples / gol / index.js View on Github external
return tick % refreshEveryTicks === 0
    ?  to draw in sync each componentDidUpdate time
      />
    : ;
};
github gre / gl-react / packages / cookbook / src / examples / behindasteroids / index.js View on Github external
//FIXME this should be glare instead.
                    //but i think there is a bug in gl-react!
                    }
                  
                
              
            
          

          
            
          

           this.refs.laser,
              R: () => this.refs.persistence,
              B: () => this.refs.glareBlurred,
              L: () => this.refs.glareCursor,
              E: () => this.refs.player,
              s,
              F,
              k
            }}
github gre / gl-react / examples / cookbook-expo / shared / About.js View on Github external
const MotionBlur = ({ children, persistence }: *) => (
  
);
github gre / gl-react / packages / cookbook / src / Inspector / index.js View on Github external
render() {
    const { id, info, node } = this.props;
    const { dependency, obj } = info;
    const isBackbuffer = obj === Uniform.Backbuffer;
    const isBackbufferFrom =
      obj && typeof obj === "object" && obj.type === "BackbufferFrom";
    return (
      <span>
        {dependency ? (
          
        ) : isBackbuffer ? (
          </span>