How to use the gl-matrix-mat3.create function in gl-matrix-mat3

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github tmpvar / ctx-get-transform / demo.js View on Github external
var mat3 = require('gl-matrix-mat3');
var vec2 = require('gl-matrix-vec2');
var mouse = vec2.create();
var scale = 1;

var v2scratch = vec2.create();
var m3scratch = mat3.create();

var ctx = require('fc')(function() {
  ctx.fillStyle = "red";
    ctx.translate(window.innerWidth/2, window.innerHeight/2);
    ctx.scale(scale, scale);

    // compute where the mouse is in the scene
    var mat = ctx.getTransform();
    mat3.invert(m3scratch, mat)
    vec2.transformMat3(v2scratch, mouse, m3scratch);

    // draw the mouse!
    ctx.fillRect(v2scratch[0] - 5, v2scratch[1] - 5, 10, 10);


Standalone Matrix3 component of gl-matrix

Latest version published 10 years ago

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