How to use the engine.io-parser.decodePayload function in engine

To help you get started, we’ve selected a few engine examples, based on popular ways it is used in public projects.

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github android-js / androidjs-builder / bin / dist / app-debug / assets / myapp / node_modules / engine.io / lib / transports / polling.js View on Github external
Polling.prototype.onData = function (data) {
  debug('received "%s"', data);
  var self = this;
  var callback = function (packet) {
    if ('close' === packet.type) {
      debug('got xhr close packet');
      self.onClose();
      return false;
    }

    self.onPacket(packet);
  };

  parser.decodePayload(data, callback);
};
github iamdjones / sublime-text-browser-sync / node_modules / browser-sync / node_modules / engine.io / lib / transports / polling.js View on Github external
Polling.prototype.onData = function (data) {
  debug('received "%s"', data);
  var self = this;
  var callback = function(packet) {
    if ('close' == packet.type) {
      debug('got xhr close packet');
      self.onClose();
      return false;
    }

    self.onPacket(packet);
  };

  parser.decodePayload(data, callback);
};
github socketstream / socketstream / node_modules / engine.io / lib / transports / polling.js View on Github external
Polling.prototype.onData = function (data) {
  debug('received "%s"', data);
  var self = this;
  var callback = function(packet) {
    if ('close' == packet.type) {
      debug('got xhr close packet');
      self.onClose();
      return false;
    }

    self.onPacket(packet);
  };

  parser.decodePayload(data, callback);
};
github jucimarjr / html5games / phaser / DominoMultiplayer / shared / socket.io / node_modules / engine.io / lib / transports / polling.js View on Github external
Polling.prototype.onData = function (data) {
  debug('received "%s"', data);
  var self = this;
  var callback = function(packet) {
    if ('close' == packet.type) {
      debug('got xhr close packet');
      self.onClose();
      return false;
    }

    self.onPacket(packet);
  };

  parser.decodePayload(data, callback);
};
github socketio / engine.io / lib / transports / polling.js View on Github external
Polling.prototype.onData = function (data) {
  debug('received "%s"', data);
  var self = this;
  var callback = function (packet) {
    if ('close' === packet.type) {
      debug('got xhr close packet');
      self.onClose();
      return false;
    }

    self.onPacket(packet);
  };

  parser.decodePayload(data, callback);
};

engine

Template engine based on Lo-Dash template, but adds features like the ability to register helpers and more easily set data to be used as context in templates.

MIT
Latest version published 5 years ago

Package Health Score

51 / 100
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