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_onBuffering(e) {
var event = e.buffering ? Events.PLAYBACK_BUFFERING : Events.PLAYBACK_BUFFERFULL
this.trigger(event)
}
_onBuffering (e) {
if (this._stopped) return
let event = e.buffering ? Events.PLAYBACK_BUFFERING : Events.PLAYBACK_BUFFERFULL
this.trigger(event)
}