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'use strict';
var Cesium = require('cesium');
var defined = Cesium.defined;
var defaultValue = Cesium.defaultValue;
var DeveloperError = Cesium.DeveloperError;
var Matrix4 = Cesium.Matrix4;
var Cartesian3 = Cesium.Cartesian3;
var Quaternion = Cesium.Quaternion;
// A set of helper functions for working with gltf nodes
// Should be called after convertDagToTree
module.exports = {
computeFlatTransformScene: computeFlatTransformScene,
getLocalMatrix4: getLocalMatrix4,
getAllNodesInScene: getAllNodesInScene,
depthFirstTraversal: depthFirstTraversal
};
// computes flattened Matrix4 transforms for ever node in the scene
// store these matrices for each node in extras._pipeline.flatTransform
function computeFlatTransformScene(scene, nodes) {
var rootNodeIDs = scene.nodes;
var scratchMat4 = new Matrix4();
'use strict';
var Cesium = require('cesium');
var CesiumMath = Cesium.Math;
var Cartesian2 = Cesium.Cartesian2;
var Cartesian3 = Cesium.Cartesian3;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
var GeometryMath = require('../../lib/GeometryMath');
describe('GeometryMath', function() {
it('sums values according to barycentric weights', function() {
var values = [
new Cartesian3(1, 0, 0),
new Cartesian3(0, 1, 0),
new Cartesian3(0, 0, 1)
];
var barycentric = new Cartesian3(1/3, 1/3, 1/3);
var result = new Cartesian3();
result = GeometryMath.sumCartesian3sBarycentric(barycentric, values[0], values[1], values[2], result);
var expectedResult = new Cartesian3(1/3, 1/3, 1/3);
expect(Cartesian3.equalsEpsilon(result, expectedResult, CesiumMath.EPSILON7)).toEqual(true);
});
'use strict';
const Cesium = require('cesium');
const ForEach = require('../../lib/ForEach');
const numberOfComponentsForType = require('../../lib/numberOfComponentsForType');
const readResources = require('../../lib/readResources');
const updateVersion = require('../../lib/updateVersion');
const arrayFill = Cesium.arrayFill;
const Cartesian3 = Cesium.Cartesian3;
const Quaternion = Cesium.Quaternion;
const WebGLConstants = Cesium.WebGLConstants;
describe('updateVersion', () => {
it('defaults to 1.0 if gltf has no version', () => {
const gltf = {};
updateVersion(gltf, {
targetVersion: '1.0'
});
expect(gltf.asset.version).toEqual('1.0');
});
it('updates empty glTF with version from 0.8 to 2.0', () => {
const gltf = {
version: '0.8'
};
updateVersion(gltf);
var createPointCloudTile = require('../lib/createPointCloudTile');
var createTilesetJsonSingle = require('../lib/createTilesetJsonSingle');
var getProperties = require('../lib/getProperties');
var saveTile = require('../lib/saveTile');
var saveTilesetJson = require('../lib/saveTilesetJson');
var util = require('../lib/utility');
var processGlb = gltfPipeline.processGlb;
var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var clone = Cesium.clone;
var defaultValue = Cesium.defaultValue;
var defined = Cesium.defined;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
var lowercase = util.lowercase;
var metersToLongitude = util.metersToLongitude;
var metersToLatitude = util.metersToLatitude;
var wgs84Transform = util.wgs84Transform;
var prettyJson = true;
var gzip = false;
var outputDirectory = 'output';
var versionNumber = '1.0';
var longitude = -1.31968;
var latitude = 0.698874;
var tileWidth = 200.0;
'use strict';
var Cesium = require('cesium');
var AxisAlignedBoundingBox = Cesium.AxisAlignedBoundingBox;
var Cartesian3 = Cesium.Cartesian3;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
var triangleAxisAlignedBoundingBoxOverlap = require('../../lib/triangleAxisAlignedBoundingBoxOverlap');
describe('triangleAxisAlignedBoundingBoxOverlap', function() {
var zPlaneTriangle = [
new Cartesian3(0.0, 0.0, 0.0),
new Cartesian3(1.0, 0.0, 0.0),
new Cartesian3(1.0, 1.0, 0.0)
];
var boxCenter = new Cartesian3();
var halfSize = new Cartesian3();
var boundingBoxScratch = new AxisAlignedBoundingBox();
function makeAxisAlignedBoundingBox(center, halfSize) {
boundingBoxScratch.center = center;
boundingBoxScratch.maximum = Cartesian3.add(center, halfSize, boundingBoxScratch.maximum);
'use strict';
var Cesium = require('cesium');
var Material = require('./Material');
var util = require('./utility');
var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var defaultValue = Cesium.defaultValue;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
var metersToLongitude = util.metersToLongitude;
var metersToLatitude = util.metersToLatitude;
module.exports = createBuildings;
var scratchTranslation = new Cartesian3();
var scratchRotation = new Quaternion();
var scratchScale = new Cartesian3();
var whiteOpaqueMaterial = new Material({
baseColor : [1.0, 1.0, 1.0, 1.0]
});
var whiteTranslucentMaterial = new Material({
baseColor : [1.0, 1.0, 1.0, 0.5]
'use strict';
var Cesium = require('cesium');
var clone = require('clone');
var baryCentricCoordinates = Cesium.barycentricCoordinates;
var Cartesian2 = Cesium.Cartesian2;
var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var defaultValue = Cesium.defaultValue;
var defined = Cesium.defined;
var DeveloperError = Cesium.DeveloperError;
var Matrix3 = Cesium.Matrix3;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
var Ray = Cesium.Ray;
var ShaderSource = Cesium.ShaderSource;
var WebGLConstants = Cesium.WebGLConstants;
var IntersectionTests = Cesium.IntersectionTests;
var GeometryMath = require('./GeometryMath');
var getUniqueId = require('./getUniqueId');
var Jimp = require('jimp');
var NodeHelpers = require('./NodeHelpers');
var readAccessor = require('./readAccessor');
var StaticUniformGrid = require('./StaticUniformGrid');
var scratchRay = new Ray();
var barycentricCoordinateScratch = new Cartesian3();
var worldPositionScratch = new Cartesian3();
var worldNormalScratch = new Cartesian3();
'use strict';
var Cesium = require('cesium');
var defined = Cesium.defined;
var defaultValue = Cesium.defaultValue;
var Matrix4 = Cesium.Matrix4;
var Cartesian3 = Cesium.Cartesian3;
var Quaternion = Cesium.Quaternion;
module.exports = NodeHelpers;
/**
* A set of helper function for working with glTF nodes.
* Should be called after convertDagToTree
* @constructor
*
* @private
*/
function NodeHelpers() {}
var cartesian3Scratch1 = new Cartesian3();
var cartesian3Scratch2 = new Cartesian3();
var quaternionScratch = new Quaternion();
var matrix4Scratch = new Matrix4();
var createTilesetJsonSingle = require('./createTilesetJsonSingle');
var getBufferPadded = require('./getBufferPadded');
var getJsonBufferPadded = require('./getJsonBufferPadded');
var Material = require('./Material');
var Mesh = require('./Mesh');
var saveTile = require('./saveTile');
var saveTilesetJson = require('./saveTilesetJson');
var fsExtraReadJson = Promise.promisify(fsExtra.readJson);
var Cartesian3 = Cesium.Cartesian3;
var CesiumMath = Cesium.Math;
var defaultValue = Cesium.defaultValue;
var defined = Cesium.defined;
var Matrix4 = Cesium.Matrix4;
var Quaternion = Cesium.Quaternion;
module.exports = createBatchTableHierarchy;
var sizeOfFloat = 4;
var sizeOfUint16 = 2;
var whiteOpaqueMaterial = new Material({
diffuse : [1.0, 1.0, 1.0, 1.0],
ambient : [0.2, 0.2, 0.2, 1.0]
});
/**
* Create a tileset that uses a batch table hierarchy.
*
* @param {Object} options An object with the following properties:
* @param {String} options.directory Directory in which to save the tileset.
const getAccessorByteStride = require('./getAccessorByteStride');
const numberOfComponentsForType = require('./numberOfComponentsForType');
const moveTechniqueRenderStates = require('./moveTechniqueRenderStates');
const moveTechniquesToExtension = require('./moveTechniquesToExtension');
const removeUnusedElements = require('./removeUnusedElements');
const updateAccessorComponentTypes = require('./updateAccessorComponentTypes');
const Cartesian3 = Cesium.Cartesian3;
const Cartesian4 = Cesium.Cartesian4;
const clone = Cesium.clone;
const ComponentDatatype = Cesium.ComponentDatatype;
const defaultValue = Cesium.defaultValue;
const defined = Cesium.defined;
const isArray = Cesium.isArray;
const Matrix4 = Cesium.Matrix4;
const Quaternion = Cesium.Quaternion;
const WebGLConstants = Cesium.WebGLConstants;
module.exports = updateVersion;
const updateFunctions = {
'0.8': glTF08to10,
'1.0': glTF10to20,
'2.0': undefined
};
/**
* Update the glTF version to the latest version (2.0), or targetVersion if specified.
* Applies changes made to the glTF spec between revisions so that the core library
* only has to handle the latest version.
*
* @param {Object} gltf A javascript object containing a glTF asset.