Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
componentDidMount () {
const animationData = require('Assets/bodymovin/react_logo.json')
const animationProperties = {
container: this.refs.cycle,
renderer: 'svg',
loop: true,
autoplay: true,
animationData
}
// 渲染svg
Bodymovin.loadAnimation(animationProperties)
}
render() {
setUpAnimation() {
this.anim = bodymovin.loadAnimation(this.options);
this.setSpeed();
this.anim.addEventListener('complete', this.props.onComplete);
this.anim.addEventListener('loopComplete', this.props.onLoopComplete);
}
componentDidMount() {
bodymovin.loadAnimation({
container: ReactDOM.findDOMNode(this),
renderer: "svg",
loop: true,
autoplay: true,
animationData
});
}
render() {
componentDidMount() {
bodymovin.loadAnimation({
container: ReactDOM.findDOMNode(this),
renderer: "svg",
loop: true,
autoplay: true,
animationData
});
}
render() {
componentDidMount() {
bodymovin.loadAnimation({
container: ReactDOM.findDOMNode(this),
renderer: "canvas",
loop: true,
autoplay: true,
animationData
});
}
render() {
},
path: './images/animation/loadAnim.json'
};
let ccData = {
container: ccAnimHolder,
renderer: 'svg',
loop: true,
autoplay: false,
rendererSettings: {
progressiveLoad: false
},
path: './images/animation/ccLoading.json'
};
pictoAnim = bodymovin.loadAnimation(pictoData);
ccAnim = bodymovin.loadAnimation(ccData);
let resolve;
class IntroAnim {
static play(resolveData) {
resolve = resolveData;
pictoAnim.setDirection(1);
pictoAnim.play();
}
static reverse(resolveData) {
resolve = resolveData;
IntroAnim.stopLoader();
pictoAnim.setDirection(-1);
pictoAnim.play();
$.getJSON('/animations/1player-v3.json', data => {
this.singleplayerAnimation = bodymovin.loadAnimation({
container: document.getElementById('singleplayer-animation'),
renderer: 'svg',
loop: true,
animationData: data,
});
resolve();
});
}),
$.getJSON('/animations/2player-v3.json', data => {
this.multiplayerAnimation = bodymovin.loadAnimation({
container: document.getElementById('multiplayer-animation'),
renderer: 'svg',
loop: true,
animationData: data,
});
resolve();
});
}),
path: './images/animation/loadAnim.json'
};
let ccData = {
container: ccAnimHolder,
renderer: 'svg',
loop: true,
autoplay: false,
rendererSettings: {
progressiveLoad: false
},
path: './images/animation/ccLoading.json'
};
pictoAnim = bodymovin.loadAnimation(pictoData);
ccAnim = bodymovin.loadAnimation(ccData);
let resolve;
class IntroAnim {
static play(resolveData) {
resolve = resolveData;
pictoAnim.setDirection(1);
pictoAnim.play();
}
static reverse(resolveData) {
resolve = resolveData;
IntroAnim.stopLoader();
pictoAnim.setDirection(-1);
pictoAnim.play();
}