How to use the babylonjs-gltf2interface.TextureWrapMode.CLAMP_TO_EDGE function in babylonjs-gltf2interface

To help you get started, we’ve selected a few babylonjs-gltf2interface examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github BabylonJS / Babylon.js / loaders / src / glTF / 2.0 / glTFLoader.ts View on Github external
private static _GetTextureWrapMode(context: string, mode: TextureWrapMode | undefined): number {
        // Set defaults if undefined
        mode = mode == undefined ? TextureWrapMode.REPEAT : mode;

        switch (mode) {
            case TextureWrapMode.CLAMP_TO_EDGE: return Texture.CLAMP_ADDRESSMODE;
            case TextureWrapMode.MIRRORED_REPEAT: return Texture.MIRROR_ADDRESSMODE;
            case TextureWrapMode.REPEAT: return Texture.WRAP_ADDRESSMODE;
            default:
                Tools.Warn(`${context}: Invalid value (${mode})`);
                return Texture.WRAP_ADDRESSMODE;
        }
    }
github BabylonJS / Babylon.js / loaders / src / glTF / 2.0 / glTFLoader.ts View on Github external
private static _GetTextureWrapMode(context: string, mode: TextureWrapMode | undefined): number {
        // Set defaults if undefined
        mode = mode == undefined ? TextureWrapMode.REPEAT : mode;

        switch (mode) {
            case TextureWrapMode.CLAMP_TO_EDGE: return Texture.CLAMP_ADDRESSMODE;
            case TextureWrapMode.MIRRORED_REPEAT: return Texture.MIRROR_ADDRESSMODE;
            case TextureWrapMode.REPEAT: return Texture.WRAP_ADDRESSMODE;
            default:
                Logger.Warn(`${context}: Invalid value (${mode})`);
                return Texture.WRAP_ADDRESSMODE;
        }
    }
github BabylonJS / Babylon.js / serializers / src / glTF / 2.0 / glTFMaterialExporter.ts View on Github external
private _getGLTFTextureWrapMode(wrapMode: number): TextureWrapMode {
        switch (wrapMode) {
            case Texture.WRAP_ADDRESSMODE: {
                return TextureWrapMode.REPEAT;
            }
            case Texture.CLAMP_ADDRESSMODE: {
                return TextureWrapMode.CLAMP_TO_EDGE;
            }
            case Texture.MIRROR_ADDRESSMODE: {
                return TextureWrapMode.MIRRORED_REPEAT;
            }
            default: {
                Tools.Error(`Unsupported Texture Wrap Mode ${wrapMode}!`);
                return TextureWrapMode.REPEAT;
            }
        }
    }