How to use the @xmcl/resourcepack.ResourceLocation.ofTexturePath function in @xmcl/resourcepack

To help you get started, we’ve selected a few @xmcl/resourcepack examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github Voxelum / minecraft-launcher-core-node / packages / resource-manager / model-loader.ts View on Github external
if (parentModel.textures) { Object.assign(raw.textures, parentModel.textures); }
        }

        raw.ambientocclusion = raw.ambientocclusion || false;
        raw.overrides = raw.overrides || [];

        delete raw.parent;

        const model: BlockModel.Resolved = raw as any;
        this.models[modelPath] = model;

        const reg = this.textures;
        for (const variant of Object.keys(model.textures)) {
            const texPath = ModelLoader.findRealTexturePath(model, variant);
            if (texPath) {
                const load = await this.manager.load(ResourceLocation.ofTexturePath(texPath));
                if (load) {
                    reg[texPath] = load;
                }
            }
        }
        return model;
    }
}

@xmcl/resourcepack

A Minecraft resource pack parser

MIT
Latest version published 9 months ago

Package Health Score

59 / 100
Full package analysis