Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.
async function bindPage() {
const net = await posenet.load(); // posenetの呼び出し
let video;
try {
video = await loadVideo(); // video属性をロード
} catch(e) {
console.error(e);
return;
}
detectPoseInRealTime(video, net);
}
public static loadModel(callback?: () => any) {
posenet
.load({
architecture: 'ResNet50',
outputStride: 32,
inputResolution: 257,
quantBytes: 2
})
.then((model: PoseNet) => {
PoseDetector.model = model;
store.dispatch(updatePoseDetectorStatus(true));
store.dispatch(updateActiveLabelType(LabelType.POINT));
const activeLabelType: LabelType = LabelsSelector.getActiveLabelType();
activeLabelType === LabelType.POINT && AIPoseDetectionActions.detectPoseForActiveImage();
callback && callback();
})
.catch((error) => {
// TODO
async initPoseDetection() {
// this.net = await posenet.load(0.75); // Old version of posenet
this.net = await posenet.load({
architecture: 'MobileNetV1',
outputStride: 16,
inputResolution: 513,
multiplier: 0.75});
}
toggleLoadingUI(true);
guiState.net = await posenet.load({
architecture: guiState.changeToArchitecture,
outputStride: guiState.outputStride,
inputResolution: guiState.inputResolution,
multiplier: guiState.multiplier,
});
toggleLoadingUI(false);
guiState.architecture = guiState.changeToArchitecture;
guiState.changeToArchitecture = null;
}
if (guiState.changeToMultiplier) {
guiState.net.dispose();
toggleLoadingUI(true);
guiState.net = await posenet.load({
architecture: guiState.architecture,
outputStride: guiState.outputStride,
inputResolution: guiState.inputResolution,
multiplier: +guiState.changeToMultiplier,
quantBytes: guiState.quantBytes
});
toggleLoadingUI(false);
guiState.multiplier = +guiState.changeToMultiplier;
guiState.changeToMultiplier = null;
}
if (guiState.changeToOutputStride) {
// Important to purge variables and free up GPU memory
guiState.net.dispose();
toggleLoadingUI(true);
guiState.net = await posenet.load({
async componentWillMount() {
// Loads the pre-trained PoseNet model
this.net = await posenet.load(this.props.mobileNetArchitecture);
}
camera.onloadeddata = function(){
messageDiv.innerHTML = "Camera loaded. Loading PoseNet..."
var [w,h] = [camera.videoWidth, camera.videoHeight];
console.log(w,h);
inputCanvas.width = w;
inputCanvas.height = h;
debugCanvas.width = w;
debugCanvas.height = h;
ipcRenderer.send('resize', w, h);
posenet.load(settings.poseNetConfig).then(function(_net){
messageDiv.innerHTML = "All loaded."
net = _net;
setInterval(estimateFrame,5);
});
}
export async function loadPoseNet(posenetConfig: Partial) {
posenetConfig = fillConfig(posenetConfig);
const posenetModel = await posenet.load({
architecture: posenetConfig.architecture,
outputStride: posenetConfig.outputStride,
inputResolution: posenetConfig.inputResolution,
multiplier: posenetConfig.multiplier
});
return posenetModel;
}