How to use the @swim/view.View.NeedsAnimate function in @swim/view

To help you get started, we’ve selected a few @swim/view examples, based on popular ways it is used in public projects.

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github swimos / swim / swim-system-js / swim-ux-js / @swim / map / main / MapLayerView.ts View on Github external
doUpdate(updateFlags: number, viewContext: MapViewContext): void {
    const layerViewContext = this.layerViewContext(viewContext);
    this.willUpdate(layerViewContext);
    if (((updateFlags | this._updateFlags) & View.NeedsCompute) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsCompute;
      this.doCompute(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsAnimate) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsAnimate;
      this.doAnimate(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & MapView.NeedsProject) !== 0) {
      this._updateFlags = this._updateFlags & ~MapView.NeedsProject;
      this.doProject(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsLayout) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsLayout;
      this.doLayout(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsScroll) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsScroll;
      this.doScroll(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsRender) !== 0) {
github swimos / swim / swim-system-js / swim-ux-js / @swim / map / main / MapLayerView.ts View on Github external
doUpdate(updateFlags: number, viewContext: MapViewContext): void {
    const layerViewContext = this.layerViewContext(viewContext);
    this.willUpdate(layerViewContext);
    if (((updateFlags | this._updateFlags) & View.NeedsCompute) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsCompute;
      this.doCompute(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsAnimate) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsAnimate;
      this.doAnimate(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & MapView.NeedsProject) !== 0) {
      this._updateFlags = this._updateFlags & ~MapView.NeedsProject;
      this.doProject(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsLayout) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsLayout;
      this.doLayout(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsScroll) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsScroll;
      this.doScroll(layerViewContext);
    }
    if (((updateFlags | this._updateFlags) & View.NeedsRender) !== 0) {
      this._updateFlags = this._updateFlags & ~View.NeedsRender;
github swimos / swim / swim-system-js / swim-ux-js / @swim / map / main / MapPolygonView.ts View on Github external
setCoords(coords: AnyLngLat[], tween?: Tween): void {
    let i = 0;
    for (const n = Math.min(this._coords.length, coords.length); i < n; i += 1) {
      const coord = LngLat.fromAny(coords[i]);
      this._coords[i].setState(coord, tween);
    }
    for (const n = coords.length; i < n; i += 1) {
      const coord = LngLat.fromAny(coords[i]);
      this._coords.push(new AnyMemberAnimator(LngLat, this, coord as LngLat));
      this._points.push(PointR2.origin());
      this.requireUpdate(View.NeedsAnimate | MapView.NeedsProject);
    }
    this._coords.length = coords.length;
  }

@swim/view

Unified HTML, SVG, and Canvas view hierarchy, with integrated controller architecture, animated procedural styling, and constraint-based layouts

Apache-2.0
Latest version published 3 years ago

Package Health Score

57 / 100
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