How to use @pixi/runner - 10 common examples

To help you get started, we’ve selected a few @pixi/runner examples, based on popular ways it is used in public projects.

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github pixijs / pixi.js / packages / core / src / geometry / Buffer.js View on Github external
* A map of renderer IDs to webgl buffer
         *
         * @private
         * @member {object}
         */
        this._glBuffers = {};

        this._updateID = 0;

        this.index = index;

        this.static = _static;

        this.id = UID++;

        this.disposeRunner = new Runner('disposeBuffer', 2);
    }
github pixijs / pixi.js / packages / core / src / Renderer.js View on Github external
* are assigned to each system created.
         * @see PIXI.Runner
         * @name PIXI.Renderer#runners
         * @private
         * @type {object}
         * @readonly
         * @property {PIXI.Runner} destroy - Destroy runner
         * @property {PIXI.Runner} contextChange - Context change runner
         * @property {PIXI.Runner} reset - Reset runner
         * @property {PIXI.Runner} update - Update runner
         * @property {PIXI.Runner} postrender - Post-render runner
         * @property {PIXI.Runner} prerender - Pre-render runner
         * @property {PIXI.Runner} resize - Resize runner
         */
        this.runners = {
            destroy: new Runner('destroy'),
            contextChange: new Runner('contextChange', 1),
            reset: new Runner('reset'),
            update: new Runner('update'),
            postrender: new Runner('postrender'),
            prerender: new Runner('prerender'),
            resize: new Runner('resize', 2),
        };

        /**
         * Global uniforms
         * @member {PIXI.UniformGroup}
         */
        this.globalUniforms = new UniformGroup({
            projectionMatrix: new Matrix(),
        }, true);
github pixijs / pixi.js / packages / core / src / renderbuffer / Renderbuffer.js View on Github external
* @member {number}
         * @protected
         */
        this.dirtyId = 0;

        /**
         * WebGL Renderbuffer object.
         */
        this.glRenderbuffer = null;

        /**
         * Runs when this renderbuffer is disposed.
         *
         * @member {PIXI.Runner}
         */
        this.disposeRunner = new Runner('disposeRenderbuffer', 2);

        /**
         * Fast way to check if this is a renderbuffer.
         *
         * @member {boolean}
         */
        this.isRenderbuffer = true;
    }
github pixijs / pixi.js / packages / core / src / textures / resources / Resource.js View on Github external
/**
         * Mini-runner for handling update events
         *
         * @member {Runner}
         * @private
         */
        this.onUpdate = new Runner('update');

        /**
         * Handle internal errors, such as loading errors
         *
         * @member {Runner}
         * @private
         */
        this.onError = new Runner('onError', 1);
    }
github pixijs / pixi.js / packages / core / src / Renderer.js View on Github external
* @type {object}
         * @readonly
         * @property {PIXI.Runner} destroy - Destroy runner
         * @property {PIXI.Runner} contextChange - Context change runner
         * @property {PIXI.Runner} reset - Reset runner
         * @property {PIXI.Runner} update - Update runner
         * @property {PIXI.Runner} postrender - Post-render runner
         * @property {PIXI.Runner} prerender - Pre-render runner
         * @property {PIXI.Runner} resize - Resize runner
         */
        this.runners = {
            destroy: new Runner('destroy'),
            contextChange: new Runner('contextChange', 1),
            reset: new Runner('reset'),
            update: new Runner('update'),
            postrender: new Runner('postrender'),
            prerender: new Runner('prerender'),
            resize: new Runner('resize', 2),
        };

        /**
         * Global uniforms
         * @member {PIXI.UniformGroup}
         */
        this.globalUniforms = new UniformGroup({
            projectionMatrix: new Matrix(),
        }, true);

        /**
         * Mask system instance
         * @member {PIXI.systems.MaskSystem} mask
         * @memberof PIXI.Renderer#
github pixijs / pixi.js / packages / core / src / Renderer.js View on Github external
* @see PIXI.Runner
         * @name PIXI.Renderer#runners
         * @private
         * @type {object}
         * @readonly
         * @property {PIXI.Runner} destroy - Destroy runner
         * @property {PIXI.Runner} contextChange - Context change runner
         * @property {PIXI.Runner} reset - Reset runner
         * @property {PIXI.Runner} update - Update runner
         * @property {PIXI.Runner} postrender - Post-render runner
         * @property {PIXI.Runner} prerender - Pre-render runner
         * @property {PIXI.Runner} resize - Resize runner
         */
        this.runners = {
            destroy: new Runner('destroy'),
            contextChange: new Runner('contextChange', 1),
            reset: new Runner('reset'),
            update: new Runner('update'),
            postrender: new Runner('postrender'),
            prerender: new Runner('prerender'),
            resize: new Runner('resize', 2),
        };

        /**
         * Global uniforms
         * @member {PIXI.UniformGroup}
         */
        this.globalUniforms = new UniformGroup({
            projectionMatrix: new Matrix(),
        }, true);

        /**
github pixijs / pixi.js / packages / core / src / geometry / Geometry.js View on Github external
* @type {object}
         */
        this.glVertexArrayObjects = {};

        this.id = UID++;

        this.instanced = false;

        /**
         * Number of instances in this geometry, pass it to `GeometrySystem.draw()`
         * @member {number}
         * @default 1
         */
        this.instanceCount = 1;

        this.disposeRunner = new Runner('disposeGeometry', 2);

        /**
         * Count of existing (not destroyed) meshes that reference this geometry
         * @member {number}
         */
        this.refCount = 0;
    }
github pixijs / pixi.js / packages / core / src / Renderer.js View on Github external
* @private
         * @type {object}
         * @readonly
         * @property {PIXI.Runner} destroy - Destroy runner
         * @property {PIXI.Runner} contextChange - Context change runner
         * @property {PIXI.Runner} reset - Reset runner
         * @property {PIXI.Runner} update - Update runner
         * @property {PIXI.Runner} postrender - Post-render runner
         * @property {PIXI.Runner} prerender - Pre-render runner
         * @property {PIXI.Runner} resize - Resize runner
         */
        this.runners = {
            destroy: new Runner('destroy'),
            contextChange: new Runner('contextChange', 1),
            reset: new Runner('reset'),
            update: new Runner('update'),
            postrender: new Runner('postrender'),
            prerender: new Runner('prerender'),
            resize: new Runner('resize', 2),
        };

        /**
         * Global uniforms
         * @member {PIXI.UniformGroup}
         */
        this.globalUniforms = new UniformGroup({
            projectionMatrix: new Matrix(),
        }, true);

        /**
         * Mask system instance
         * @member {PIXI.systems.MaskSystem} mask
github pixijs / pixi.js / packages / core / src / Renderer.js View on Github external
* @readonly
         * @property {PIXI.Runner} destroy - Destroy runner
         * @property {PIXI.Runner} contextChange - Context change runner
         * @property {PIXI.Runner} reset - Reset runner
         * @property {PIXI.Runner} update - Update runner
         * @property {PIXI.Runner} postrender - Post-render runner
         * @property {PIXI.Runner} prerender - Pre-render runner
         * @property {PIXI.Runner} resize - Resize runner
         */
        this.runners = {
            destroy: new Runner('destroy'),
            contextChange: new Runner('contextChange', 1),
            reset: new Runner('reset'),
            update: new Runner('update'),
            postrender: new Runner('postrender'),
            prerender: new Runner('prerender'),
            resize: new Runner('resize', 2),
        };

        /**
         * Global uniforms
         * @member {PIXI.UniformGroup}
         */
        this.globalUniforms = new UniformGroup({
            projectionMatrix: new Matrix(),
        }, true);

        /**
         * Mask system instance
         * @member {PIXI.systems.MaskSystem} mask
         * @memberof PIXI.Renderer#
         * @readonly
github pixijs / pixi.js / packages / core / src / framebuffer / Framebuffer.js View on Github external
this.width = Math.ceil(width || 100);
        this.height = Math.ceil(height || 100);

        this.stencil = false;
        this.depth = false;

        this.dirtyId = 0;
        this.dirtyFormat = 0;
        this.dirtySize = 0;

        this.depthTexture = null;
        this.colorTextures = [];

        this.glFramebuffers = {};

        this.disposeRunner = new Runner('disposeFramebuffer', 2);
    }

@pixi/runner

A simple alternative to events and signals with an emphasis on performance.

MIT
Latest version published 8 months ago

Package Health Score

91 / 100
Full package analysis

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