How to use the @pixi/display.DisplayObject.prototype function in @pixi/display

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github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
this._initCachedDisplayObject(renderer);

    this._cacheData.sprite.transform._worldID = this.transform._worldID;
    this._cacheData.sprite.worldAlpha = this.worldAlpha;
    this._cacheData.sprite._render(renderer);
};

/**
 * Prepares the WebGL renderer to cache the sprite
 *
 * @private
 * @function _initCachedDisplayObject
 * @memberof PIXI.DisplayObject#
 * @param {PIXI.Renderer} renderer - the WebGL renderer
 */
DisplayObject.prototype._initCachedDisplayObject = function _initCachedDisplayObject(renderer)
{
    if (this._cacheData && this._cacheData.sprite)
    {
        return;
    }

    // make sure alpha is set to 1 otherwise it will get rendered as invisible!
    const cacheAlpha = this.alpha;

    this.alpha = 1;

    // first we flush anything left in the renderer (otherwise it would get rendered to the cached texture)
    renderer.batch.flush();
    // this.filters= [];

    // next we find the dimensions of the untransformed object
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
}
    else
    {
        this.updateTransform();
    }

    // map the hit test..
    this.containsPoint = cachedSprite.containsPoint.bind(cachedSprite);
};

/**
 * Calculates the bounds of the cached sprite
 *
 * @private
 */
DisplayObject.prototype._calculateCachedBounds = function _calculateCachedBounds()
{
    this._bounds.clear();
    this._cacheData.sprite.transform._worldID = this.transform._worldID;
    this._cacheData.sprite._calculateBounds();
    this._lastBoundsID = this._boundsID;
};

/**
 * Gets the bounds of the cached sprite.
 *
 * @private
 * @return {Rectangle} The local bounds.
 */
DisplayObject.prototype._getCachedLocalBounds = function _getCachedLocalBounds()
{
    return this._cacheData.sprite.getLocalBounds();
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
this.updateTransform();
    }

    // map the hit test..
    this.containsPoint = cachedSprite.containsPoint.bind(cachedSprite);
};

/**
 * Renders a cached version of the sprite with canvas
 *
 * @private
 * @function _renderCachedCanvas
 * @memberof PIXI.DisplayObject#
 * @param {PIXI.Renderer} renderer - the WebGL renderer
 */
DisplayObject.prototype._renderCachedCanvas = function _renderCachedCanvas(renderer)
{
    if (!this.visible || this.worldAlpha <= 0 || !this.renderable)
    {
        return;
    }

    this._initCachedDisplayObjectCanvas(renderer);

    this._cacheData.sprite.worldAlpha = this.worldAlpha;
    this._cacheData.sprite._renderCanvas(renderer);
};

// TODO this can be the same as the WebGL version.. will need to do a little tweaking first though..
/**
 * Prepares the Canvas renderer to cache the sprite
 *
github pixijs / pixi.js / packages / canvas / canvas-display / src / DisplayObject.js View on Github external
import { DisplayObject } from '@pixi/display';

/**
 * Renders the object using the Canvas renderer
 * @method renderCanvas
 * @memberof PIXI.Container#
 * @param {PIXI.CanvasRenderer} renderer - The renderer
 */
DisplayObject.prototype.renderCanvas = function renderCanvas(renderer) // eslint-disable-line no-unused-vars
{
    // OVERWRITE;
};
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
this._initCachedDisplayObjectCanvas(renderer);

    this._cacheData.sprite.worldAlpha = this.worldAlpha;
    this._cacheData.sprite._renderCanvas(renderer);
};

// TODO this can be the same as the WebGL version.. will need to do a little tweaking first though..
/**
 * Prepares the Canvas renderer to cache the sprite
 *
 * @private
 * @function _initCachedDisplayObjectCanvas
 * @memberof PIXI.DisplayObject#
 * @param {PIXI.Renderer} renderer - the WebGL renderer
 */
DisplayObject.prototype._initCachedDisplayObjectCanvas = function _initCachedDisplayObjectCanvas(renderer)
{
    if (this._cacheData && this._cacheData.sprite)
    {
        return;
    }

    // get bounds actually transforms the object for us already!
    const bounds = this.getLocalBounds();

    const cacheAlpha = this.alpha;

    this.alpha = 1;

    const cachedRenderTarget = renderer.context;

    bounds.ceil(settings.RESOLUTION);
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
import { Texture, BaseTexture, RenderTexture } from '@pixi/core';
import { Sprite } from '@pixi/sprite';
import { DisplayObject } from '@pixi/display';
import { Matrix } from '@pixi/math';
import { uid } from '@pixi/utils';
import { settings } from '@pixi/settings';

const _tempMatrix = new Matrix();

DisplayObject.prototype._cacheAsBitmap = false;
DisplayObject.prototype._cacheData = false;

// figured theres no point adding ALL the extra variables to prototype.
// this model can hold the information needed. This can also be generated on demand as
// most objects are not cached as bitmaps.
/**
 * @class
 * @ignore
 */
class CacheData
{
    constructor()
    {
        this.textureCacheId = null;

        this.originalRender = null;
        this.originalRenderCanvas = null;
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
this.originalRender = null;
        this.originalRenderCanvas = null;
        this.originalCalculateBounds = null;
        this.originalGetLocalBounds = null;

        this.originalUpdateTransform = null;
        this.originalHitTest = null;
        this.originalDestroy = null;
        this.originalMask = null;
        this.originalFilterArea = null;
        this.sprite = null;
    }
}

Object.defineProperties(DisplayObject.prototype, {
    /**
     * Set this to true if you want this display object to be cached as a bitmap.
     * This basically takes a snap shot of the display object as it is at that moment. It can
     * provide a performance benefit for complex static displayObjects.
     * To remove simply set this property to `false`
     *
     * IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true
     * as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.
     *
     * @member {boolean}
     * @memberof PIXI.DisplayObject#
     */
    cacheAsBitmap: {
        get()
        {
            return this._cacheAsBitmap;
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
BaseTexture.removeFromCache(this._cacheData.textureCacheId);
    Texture.removeFromCache(this._cacheData.textureCacheId);

    this._cacheData.textureCacheId = null;
};

/**
 * Destroys the cached object.
 *
 * @private
 * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
 *  have been set to that value.
 *  Used when destroying containers, see the Container.destroy method.
 */
DisplayObject.prototype._cacheAsBitmapDestroy = function _cacheAsBitmapDestroy(options)
{
    this.cacheAsBitmap = false;
    this.destroy(options);
};
github pixijs / pixi.js / packages / mixin-cache-as-bitmap / src / index.js View on Github external
* Gets the bounds of the cached sprite.
 *
 * @private
 * @return {Rectangle} The local bounds.
 */
DisplayObject.prototype._getCachedLocalBounds = function _getCachedLocalBounds()
{
    return this._cacheData.sprite.getLocalBounds();
};

/**
 * Destroys the cached sprite.
 *
 * @private
 */
DisplayObject.prototype._destroyCachedDisplayObject = function _destroyCachedDisplayObject()
{
    this._cacheData.sprite._texture.destroy(true);
    this._cacheData.sprite = null;

    BaseTexture.removeFromCache(this._cacheData.textureCacheId);
    Texture.removeFromCache(this._cacheData.textureCacheId);

    this._cacheData.textureCacheId = null;
};

/**
 * Destroys the cached object.
 *
 * @private
 * @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
 *  have been set to that value.
github pixijs / pixi.js / packages / mixin-get-child-by-name / src / index.js View on Github external
import { DisplayObject, Container } from '@pixi/display';

/**
 * The instance name of the object.
 *
 * @memberof PIXI.DisplayObject#
 * @member {string} name
 */
DisplayObject.prototype.name = null;

/**
 * Returns the display object in the container.
 *
 * @method getChildByName
 * @memberof PIXI.Container#
 * @param {string} name - Instance name.
 * @return {PIXI.DisplayObject} The child with the specified name.
 */
Container.prototype.getChildByName = function getChildByName(name)
{
    for (let i = 0; i < this.children.length; i++)
    {
        if (this.children[i].name === name)
        {
            return this.children[i];

@pixi/display

Core display functionality

MIT
Latest version published 4 months ago

Package Health Score

92 / 100
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