How to use the @pixi/constants.SCALE_MODES.NEAREST function in @pixi/constants

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github pixijs / pixi.js / packages / core / src / renderers / utils / RenderTarget.js View on Github external
* @see PIXI.SCALE_MODES
         */
        this.scaleMode = scaleMode !== undefined ? scaleMode : settings.SCALE_MODE;

        /**
         * Whether this object is the root element or not
         *
         * @member {boolean}
         */
        this.root = root;

        if (!this.root)
        {
            this.frameBuffer = GLFramebuffer.createRGBA(gl, 100, 100);

            if (this.scaleMode === SCALE_MODES.NEAREST)
            {
                this.frameBuffer.texture.enableNearestScaling();
            }
            else
            {
                this.frameBuffer.texture.enableLinearScaling();
            }
            /*
                A frame buffer needs a target to render to..
                create a texture and bind it attach it to the framebuffer..
             */

            // this is used by the base texture
            this.texture = this.frameBuffer.texture;
        }
        else
github pixijs / pixi.js / packages / core / src / renderers / TextureManager.js View on Github external
}
                else if (texture.wrapMode === WRAP_MODES.REPEAT)
                {
                    glTexture.enableWrapRepeat();
                }
                else
                {
                    glTexture.enableWrapMirrorRepeat();
                }
            }
            else
            {
                glTexture.enableWrapClamp();
            }

            if (texture.scaleMode === SCALE_MODES.NEAREST)
            {
                glTexture.enableNearestScaling();
            }
            else
            {
                glTexture.enableLinearScaling();
            }
        }
        // the texture already exists so we only need to update it..
        else if (isRenderTexture)
        {
            texture._glRenderTargets[this.renderer.CONTEXT_UID].resize(texture.width, texture.height);
        }
        else
        {
            glTexture.upload(texture.source);
github pixijs / pixi-filters / filters / glitch / src / GlitchFilter.js View on Github external
*
         * @member {HTMLCanvasElement} _canvas
         * @private
         */
        this._canvas = document.createElement('canvas');
        this._canvas.width = 4;
        this._canvas.height = this.sampleSize;

        /**
         * The displacement map is used to generate the bands.
         * If using your own texture, `slices` will be ignored.
         *
         * @member {PIXI.Texture}
         * @readonly
         */
        this.texture = Texture.from(this._canvas, { scaleMode: SCALE_MODES.NEAREST });

        /**
         * Internal number of slices
         * @member {number}
         * @private
         */
        this._slices = 0;

        // Set slices
        this.slices = options.slices;
    }
github pixijs / pixi-filters / filters / color-map / src / ColorMapFilter.js View on Github external
set nearest(nearest) {
        this._nearest = nearest;
        this._scaleMode = nearest ? SCALE_MODES.NEAREST : SCALE_MODES.LINEAR;

        const texture = this._colorMap;

        if (texture && texture.baseTexture) {
            texture.baseTexture._glTextures = {};

            texture.baseTexture.scaleMode = this._scaleMode;
            texture.baseTexture.mipmap = false;

            texture._updateID++;
            texture.baseTexture.emit('update', texture.baseTexture);
        }
    }
github pixijs / pixi.js / packages / core / src / textures / BaseTexture.js View on Github external
import { BaseTextureCache, EventEmitter, isPow2, TextureCache, uid } from '@pixi/utils';
import { FORMATS, SCALE_MODES, TARGETS, TYPES, ALPHA_MODES } from '@pixi/constants';

import { Resource } from './resources/Resource';
import { BufferResource } from './resources/BufferResource';
import { autoDetectResource } from './resources/autoDetectResource';

import { settings } from '@pixi/settings';

const defaultBufferOptions = {
    scaleMode: SCALE_MODES.NEAREST,
    format: FORMATS.RGBA,
    alphaMode: ALPHA_MODES.NPM,
};

/**
 * A Texture stores the information that represents an image.
 * All textures have a base texture, which contains information about the source.
 * Therefore you can have many textures all using a single BaseTexture
 *
 * @class
 * @extends PIXI.utils.EventEmitter
 * @memberof PIXI
 * @param {PIXI.resources.Resource|string|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} [resource=null]
 *        The current resource to use, for things that aren't Resource objects, will be converted
 *        into a Resource.
 * @param {Object} [options] - Collection of options