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const usedManipulationTooEarly = manipulationIndexes.some((index) => {
const repairSteps = simulationResult.steps.slice(index + 1, index + 1 + new Manipulation().getDuration(simulationResult.simulation));
const matches = repairSteps.some(step => {
return step.afterBuffTick.solidityDifference === 0 && step.solidityDifference === 0;
});
if (matches) {
this.matchingIndex = index + 1;
}
return matches;
});