How to use the @casual-simulation/aux-common.isMinimized function in @casual-simulation/aux-common

To help you get started, we’ve selected a few @casual-simulation/aux-common examples, based on popular ways it is used in public projects.

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github casual-simulation / aux / src / aux-server / aux-web / shared / scene / Wall3D.ts View on Github external
public update(calc: BotCalculationContext) {
        if (!this._wallObject) return;

        let sourceWorkspace = this._getWorkspace(this._sourceBot3d);
        let targetWorkspace = this._getWorkspace(this._targetBot3d);

        const sourceMinimized =
            sourceWorkspace && isMinimized(calc, sourceWorkspace.bot);
        const targetMinimized =
            targetWorkspace && isMinimized(calc, targetWorkspace.bot);

        if (sourceMinimized && targetMinimized) {
            // The workspace of both the source bot and target bot are minimized. Hide wall and do nothing else.
            this._wallObject.visible = false;
        } else {
            this._wallObject.visible = true;

            // Update wall origin.
            if (sourceWorkspace instanceof BuilderGroup3D && sourceMinimized) {
                let miniHexSphere =
                    sourceWorkspace.surface.miniHex.boundingSphere;
                this.setOrigin(miniHexSphere.center, true);
            } else {
                let sourceSphere = this._sourceBot3d.boundingSphere;
github casual-simulation / aux / src / aux-server / aux-web / shared / scene / Wall3D.ts View on Github external
public update(calc: BotCalculationContext) {
        if (!this._wallObject) return;

        let sourceWorkspace = this._getWorkspace(this._sourceBot3d);
        let targetWorkspace = this._getWorkspace(this._targetBot3d);

        const sourceMinimized =
            sourceWorkspace && isMinimized(calc, sourceWorkspace.bot);
        const targetMinimized =
            targetWorkspace && isMinimized(calc, targetWorkspace.bot);

        if (sourceMinimized && targetMinimized) {
            // The workspace of both the source bot and target bot are minimized. Hide wall and do nothing else.
            this._wallObject.visible = false;
        } else {
            this._wallObject.visible = true;

            // Update wall origin.
            if (sourceWorkspace instanceof BuilderGroup3D && sourceMinimized) {
                let miniHexSphere =
                    sourceWorkspace.surface.miniHex.boundingSphere;
                this.setOrigin(miniHexSphere.center, true);
            } else {
                let sourceSphere = this._sourceBot3d.boundingSphere;
                this.setOrigin(sourceSphere.center, true);
            }
github casual-simulation / aux / src / aux-server / aux-web / shared / scene / Arrow3D.ts View on Github external
public update(calc: FileCalculationContext) {
        if (!this._arrowHelper) return;

        let sourceWorkspace = this._getWorkspace(this._sourceFile3d);
        let targetWorkspace = this._getWorkspace(this._targetFile3d);

        const sourceMinimized =
            sourceWorkspace && isMinimized(calc, sourceWorkspace.file);
        const targetMinimized =
            targetWorkspace && isMinimized(calc, targetWorkspace.file);

        if (sourceMinimized && targetMinimized) {
            // The workspace of both the source file and target file are minimized. Hide arrow and do nothing else.
            this._arrowHelper.visible = false;
        } else {
            this._arrowHelper.visible = true;

            // Update arrow origin.
            if (sourceWorkspace instanceof BuilderGroup3D && sourceMinimized) {
                let miniHexSphere =
                    sourceWorkspace.surface.miniHex.boundingSphere;
                this.setOrigin(miniHexSphere.center, true);
            } else {
                let sourceSphere = this._sourceFile3d.boundingSphere;
github casual-simulation / aux / src / aux-server / aux-web / shared / scene / Arrow3D.ts View on Github external
public update(calc: FileCalculationContext) {
        if (!this._arrowHelper) return;

        let sourceWorkspace = this._getWorkspace(this._sourceFile3d);
        let targetWorkspace = this._getWorkspace(this._targetFile3d);

        const sourceMinimized =
            sourceWorkspace && isMinimized(calc, sourceWorkspace.file);
        const targetMinimized =
            targetWorkspace && isMinimized(calc, targetWorkspace.file);

        if (sourceMinimized && targetMinimized) {
            // The workspace of both the source file and target file are minimized. Hide arrow and do nothing else.
            this._arrowHelper.visible = false;
        } else {
            this._arrowHelper.visible = true;

            // Update arrow origin.
            if (sourceWorkspace instanceof BuilderGroup3D && sourceMinimized) {
                let miniHexSphere =
                    sourceWorkspace.surface.miniHex.boundingSphere;
                this.setOrigin(miniHexSphere.center, true);
            } else {
                let sourceSphere = this._sourceFile3d.boundingSphere;
                this.setOrigin(sourceSphere.center, true);
            }
github casual-simulation / aux / src / aux-server / aux-web / shared / scene / BuilderGroup3D.ts View on Github external
this.add(this.surface);
            }

            const pos = getContextPosition(calc, this.file);
            this.position.set(pos.x, pos.z, pos.y);

            const rot = getContextRotation(calc, this.file);
            this.rotation.set(rot.x, rot.y, rot.z);

            this.updateMatrixWorld(true);

            await this.surface.update(calc, file, this.getFiles());
            const mode = getContextVisualizeMode(calc, this.file);
            this.display.visible =
                (mode === 'surface' || mode === true) &&
                !isMinimized(calc, this.file);
        }
    }
}
github casual-simulation / aux / src / aux-server / aux-web / aux-projector / interaction / DragOperation / BuilderBotDragOperation.ts View on Github external
protected _onDrag(calc: BotCalculationContext) {
        if (this._workspace) {
            if (isMinimized(calc, this._workspace.bot)) {
                this._onDragWorkspace(calc);
            }
        } else {
            super._onDrag(calc);
        }
    }
github casual-simulation / aux / src / aux-server / aux-web / shared / scene / WorkspaceMesh.ts View on Github external
async update(
        calc: BotCalculationContext,
        workspace?: Bot,
        bots?: AuxBot3D[],
        force?: boolean
    ) {
        if (!workspace) {
            return;
        }
        const prev = this.workspace;
        this.workspace = workspace || prev;

        this.visible =
            isContext(calc, this.workspace) &&
            getContextVisualizeMode(calc, this.workspace) === 'surface';
        this.container.visible = !isMinimized(calc, this.workspace);
        this.miniHex.visible = !this.container.visible;

        let gridUpdate: GridCheckResults = this._debugInfo.gridCheckResults;

        if (bots.length > this.botCount) {
            this.botCount = bots.length;
            force = true;
        }

        if (this._gridChanged(this.workspace, prev, calc) || force) {
            this._updateHexGrid(calc, bots);
            if (this._checker) {
                gridUpdate = await this._updateSquareGrids(this._checker, calc);

                if (this._debugMesh) {
                    this.remove(this._debugMesh);