How to use @awayjs/view - 10 common examples

To help you get started, we’ve selected a few @awayjs/view examples, based on popular ways it is used in public projects.

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github awayjs / awayjs-full / lib / view.ts View on Github external
//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
//register graphics elements
Stage.registerAbstraction(GL_LineElements, LineElements);
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);

//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
Stage.registerAbstraction(GL_LineElements, LineElements);
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);

//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);
github awayjs / awayjs-full / lib / view.ts View on Github external
Stage.registerAbstraction(GL_TriangleElements, TriangleElements);

//register graphics textures
ShaderBase.registerAbstraction(GL_Single2DTexture, Single2DTexture);
ShaderBase.registerAbstraction(GL_SingleCubeTexture, SingleCubeTexture);

//register graphics materials
DefaultMaterialGroup.registerAbstraction(GL_BasicMaterial, BasicMaterial);

//regiater material materials
DefaultMaterialGroup.registerAbstraction(GL_MethodMaterial, MethodMaterial);

//register view nodes
PartitionBase.registerAbstraction(CameraNode, Camera);
PartitionBase.registerAbstraction(EntityNode, DirectionalLight);
PartitionBase.registerAbstraction(EntityNode, Sprite);
PartitionBase.registerAbstraction(EntityNode, DisplayObjectContainer);
PartitionBase.registerAbstraction(EntityNode, Scene);
PartitionBase.registerAbstraction(EntityNode, MovieClip);
PartitionBase.registerAbstraction(EntityNode, Billboard);
PartitionBase.registerAbstraction(EntityNode, LineSegment);
PartitionBase.registerAbstraction(EntityNode, TextField);
PartitionBase.registerAbstraction(EntityNode, LightProbe);
PartitionBase.registerAbstraction(EntityNode, PointLight);
PartitionBase.registerAbstraction(SkyboxNode, Skybox);

@awayjs/view

View for AwayJS

Apache-2.0
Latest version published 2 months ago

Package Health Score

63 / 100
Full package analysis

Popular @awayjs/view functions