How to use @awayjs/core - 4 common examples

To help you get started, we’ve selected a few @awayjs/core examples, based on popular ways it is used in public projects.

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github awayjs / awayjs-full / lib / view.ts View on Github external
import {Stage, GL_AttributesBuffer, GL_RenderImage2D, GL_RenderImageCube, GL_BitmapImage2D, GL_ExternalImage2D, GL_BitmapImageCube, GL_Sampler2D, GL_SamplerCube, RenderablePool, ShaderBase, GL_ShapeRenderable, GL_TriangleElements, GL_Single2DTexture, GL_SingleCubeTexture, GL_BasicMaterial} from "@awayjs/stage";

import {Skybox, DisplayObjectContainer, Scene, Billboard, LineSegment, Camera, DirectionalLight, Sprite, MovieClip, TextField, LightProbe, PointLight} from "@awayjs/scene";

import {GL_SkyboxMaterial, GL_BillboardRenderable, GL_LineSegmentRenderable, GL_SkyboxRenderable, GL_LineElements, DefaultMaterialGroup} from "@awayjs/renderer";

import {MethodMaterial, GL_MethodMaterial} from "@awayjs/materials";

import {PartitionBase, CameraNode, EntityNode, SkyboxNode} from "@awayjs/view";

//enable parsers
Loader.enableParser(WaveAudioParser);
Loader.enableParser(Image2DParser);
Loader.enableParser(ImageCubeParser);
Loader.enableParser(TextureAtlasParser);

//register core attributes
Stage.registerAbstraction(GL_AttributesBuffer, AttributesBuffer);

//register scene entities
DefaultMaterialGroup.registerAbstraction(GL_SkyboxMaterial, Skybox);

RenderablePool.registerAbstraction(GL_BillboardRenderable, Billboard);
RenderablePool.registerAbstraction(GL_LineSegmentRenderable, LineSegment);
RenderablePool.registerAbstraction(GL_ShapeRenderable, Shape);
RenderablePool.registerAbstraction(GL_SkyboxRenderable, Skybox);

//register graphics images
Stage.registerAbstraction(GL_RenderImage2D, Image2D);
Stage.registerAbstraction(GL_RenderImageCube, ImageCube);
Stage.registerAbstraction(GL_BitmapImage2D, BitmapImage2D);
github awayjs / awayjs-full / lib / view.ts View on Github external
import {Image2DParser, ImageCubeParser, TextureAtlasParser, Shape, Image2D, ImageCube, BitmapImage2D, ExternalImage2D, BitmapImageCube, SpecularImage2D, Sampler2D, SamplerCube, LineElements, TriangleElements, Single2DTexture, SingleCubeTexture, BasicMaterial} from "@awayjs/graphics";

import {Stage, GL_AttributesBuffer, GL_RenderImage2D, GL_RenderImageCube, GL_BitmapImage2D, GL_ExternalImage2D, GL_BitmapImageCube, GL_Sampler2D, GL_SamplerCube, RenderablePool, ShaderBase, GL_ShapeRenderable, GL_TriangleElements, GL_Single2DTexture, GL_SingleCubeTexture, GL_BasicMaterial} from "@awayjs/stage";

import {Skybox, DisplayObjectContainer, Scene, Billboard, LineSegment, Camera, DirectionalLight, Sprite, MovieClip, TextField, LightProbe, PointLight} from "@awayjs/scene";

import {GL_SkyboxMaterial, GL_BillboardRenderable, GL_LineSegmentRenderable, GL_SkyboxRenderable, GL_LineElements, DefaultMaterialGroup} from "@awayjs/renderer";

import {MethodMaterial, GL_MethodMaterial} from "@awayjs/materials";

import {PartitionBase, CameraNode, EntityNode, SkyboxNode} from "@awayjs/view";

//enable parsers
Loader.enableParser(WaveAudioParser);
Loader.enableParser(Image2DParser);
Loader.enableParser(ImageCubeParser);
Loader.enableParser(TextureAtlasParser);

//register core attributes
Stage.registerAbstraction(GL_AttributesBuffer, AttributesBuffer);

//register scene entities
DefaultMaterialGroup.registerAbstraction(GL_SkyboxMaterial, Skybox);

RenderablePool.registerAbstraction(GL_BillboardRenderable, Billboard);
RenderablePool.registerAbstraction(GL_LineSegmentRenderable, LineSegment);
RenderablePool.registerAbstraction(GL_ShapeRenderable, Shape);
RenderablePool.registerAbstraction(GL_SkyboxRenderable, Skybox);

//register graphics images
Stage.registerAbstraction(GL_RenderImage2D, Image2D);
Stage.registerAbstraction(GL_RenderImageCube, ImageCube);
github awayjs / awayjs-full / lib / view.ts View on Github external
import {Image2DParser, ImageCubeParser, TextureAtlasParser, Shape, Image2D, ImageCube, BitmapImage2D, ExternalImage2D, BitmapImageCube, SpecularImage2D, Sampler2D, SamplerCube, LineElements, TriangleElements, Single2DTexture, SingleCubeTexture, BasicMaterial} from "@awayjs/graphics";

import {Stage, GL_AttributesBuffer, GL_RenderImage2D, GL_RenderImageCube, GL_BitmapImage2D, GL_ExternalImage2D, GL_BitmapImageCube, GL_Sampler2D, GL_SamplerCube, RenderablePool, ShaderBase, GL_ShapeRenderable, GL_TriangleElements, GL_Single2DTexture, GL_SingleCubeTexture, GL_BasicMaterial} from "@awayjs/stage";

import {Skybox, DisplayObjectContainer, Scene, Billboard, LineSegment, Camera, DirectionalLight, Sprite, MovieClip, TextField, LightProbe, PointLight} from "@awayjs/scene";

import {GL_SkyboxMaterial, GL_BillboardRenderable, GL_LineSegmentRenderable, GL_SkyboxRenderable, GL_LineElements, DefaultMaterialGroup} from "@awayjs/renderer";

import {MethodMaterial, GL_MethodMaterial} from "@awayjs/materials";

import {PartitionBase, CameraNode, EntityNode, SkyboxNode} from "@awayjs/view";

//enable parsers
Loader.enableParser(WaveAudioParser);
Loader.enableParser(Image2DParser);
Loader.enableParser(ImageCubeParser);
Loader.enableParser(TextureAtlasParser);

//register core attributes
Stage.registerAbstraction(GL_AttributesBuffer, AttributesBuffer);

//register scene entities
DefaultMaterialGroup.registerAbstraction(GL_SkyboxMaterial, Skybox);

RenderablePool.registerAbstraction(GL_BillboardRenderable, Billboard);
RenderablePool.registerAbstraction(GL_LineSegmentRenderable, LineSegment);
RenderablePool.registerAbstraction(GL_ShapeRenderable, Shape);
RenderablePool.registerAbstraction(GL_SkyboxRenderable, Skybox);

//register graphics images
Stage.registerAbstraction(GL_RenderImage2D, Image2D);
github awayjs / awayjs-full / lib / view.ts View on Github external
import {Loader, WaveAudioParser, AttributesBuffer} from "@awayjs/core";

import {Image2DParser, ImageCubeParser, TextureAtlasParser, Shape, Image2D, ImageCube, BitmapImage2D, ExternalImage2D, BitmapImageCube, SpecularImage2D, Sampler2D, SamplerCube, LineElements, TriangleElements, Single2DTexture, SingleCubeTexture, BasicMaterial} from "@awayjs/graphics";

import {Stage, GL_AttributesBuffer, GL_RenderImage2D, GL_RenderImageCube, GL_BitmapImage2D, GL_ExternalImage2D, GL_BitmapImageCube, GL_Sampler2D, GL_SamplerCube, RenderablePool, ShaderBase, GL_ShapeRenderable, GL_TriangleElements, GL_Single2DTexture, GL_SingleCubeTexture, GL_BasicMaterial} from "@awayjs/stage";

import {Skybox, DisplayObjectContainer, Scene, Billboard, LineSegment, Camera, DirectionalLight, Sprite, MovieClip, TextField, LightProbe, PointLight} from "@awayjs/scene";

import {GL_SkyboxMaterial, GL_BillboardRenderable, GL_LineSegmentRenderable, GL_SkyboxRenderable, GL_LineElements, DefaultMaterialGroup} from "@awayjs/renderer";

import {MethodMaterial, GL_MethodMaterial} from "@awayjs/materials";

import {PartitionBase, CameraNode, EntityNode, SkyboxNode} from "@awayjs/view";

//enable parsers
Loader.enableParser(WaveAudioParser);
Loader.enableParser(Image2DParser);
Loader.enableParser(ImageCubeParser);
Loader.enableParser(TextureAtlasParser);

//register core attributes
Stage.registerAbstraction(GL_AttributesBuffer, AttributesBuffer);

//register scene entities
DefaultMaterialGroup.registerAbstraction(GL_SkyboxMaterial, Skybox);

RenderablePool.registerAbstraction(GL_BillboardRenderable, Billboard);
RenderablePool.registerAbstraction(GL_LineSegmentRenderable, LineSegment);
RenderablePool.registerAbstraction(GL_ShapeRenderable, Shape);
RenderablePool.registerAbstraction(GL_SkyboxRenderable, Skybox);

//register graphics images

@awayjs/core

AwayJS core classes

Apache-2.0
Latest version published 4 months ago

Package Health Score

63 / 100
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Popular @awayjs/core functions