feat: added optional Sprite or Plane geometry for SpriteAnimator #1643
+27
−9
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Why
Added feature to support PlaneGeometry in addition to SpriteGeometry for SpriteAnimator. This will allow the spritesheet to be rotated and moved with its parent or group if it doesn't need to be always facing the camera. Displaying on a SpriteGeometry only had certain limitations, especially around transformations.
What
Added optional property
asSprite
to control whether or not the sprite texture renders on a Plane or a Sprite geometry. The default value isasSprite = true
so it doesn't break current implementations.Checklist