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Avoid eating clicks/taps into ScrollView when using physical keyboard (
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…#30374)

Summary:
This is an extension of #29798 which was reverted due to cases where the soft keyboard could not be dismissed.

## Changelog

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[General] [Fixed] - Avoid eating clicks/taps into ScrollView when using physical keyboard

Pull Request resolved: #30374

Test Plan: Validated with iOS simulator that taps on default ScrollView will dismiss soft keyboard and be eaten if open, but taps are not eaten when emulating a connected physical keyboard.

Reviewed By: kacieb

Differential Revision: D24935077

Pulled By: lyahdav

fbshipit-source-id: 19d9cf64547e40a35f9363896e3abbdccb95b546
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NickGerleman authored and grabbou committed Jan 23, 2021
1 parent 052447c commit 7ec38b9
Showing 1 changed file with 28 additions and 4 deletions.
32 changes: 28 additions & 4 deletions Libraries/Components/ScrollResponder.js
Expand Up @@ -186,7 +186,7 @@ const ScrollResponderMixin = {

if (
this.props.keyboardShouldPersistTaps === 'handled' &&
currentlyFocusedInput != null &&
this.scrollResponderKeyboardIsDismissible() &&
e.target !== currentlyFocusedInput
) {
return true;
Expand Down Expand Up @@ -223,7 +223,6 @@ const ScrollResponderMixin = {
// and a new touch starts with a non-textinput target (in which case the
// first tap should be sent to the scroll view and dismiss the keyboard,
// then the second tap goes to the actual interior view)
const currentlyFocusedTextInput = TextInputState.currentlyFocusedInput();
const {keyboardShouldPersistTaps} = this.props;
const keyboardNeverPersistTaps =
!keyboardShouldPersistTaps || keyboardShouldPersistTaps === 'never';
Expand All @@ -240,7 +239,7 @@ const ScrollResponderMixin = {

if (
keyboardNeverPersistTaps &&
currentlyFocusedTextInput != null &&
this.scrollResponderKeyboardIsDismissible() &&
e.target != null &&
!TextInputState.isTextInput(e.target)
) {
Expand All @@ -250,6 +249,31 @@ const ScrollResponderMixin = {
return false;
},

/**
* Do we consider there to be a dismissible soft-keyboard open?
*/
scrollResponderKeyboardIsDismissible: function(): boolean {
const currentlyFocusedInput = TextInputState.currentlyFocusedInput();

// We cannot dismiss the keyboard without an input to blur, even if a soft
// keyboard is open (e.g. when keyboard is open due to a native component
// not participating in TextInputState). It's also possible that the
// currently focused input isn't a TextInput (such as by calling ref.focus
// on a non-TextInput).
const hasFocusedTextInput =
currentlyFocusedInput != null &&
TextInputState.isTextInput(currentlyFocusedInput);

// Even if an input is focused, we may not have a keyboard to dismiss. E.g
// when using a physical keyboard. Ensure we have an event for an opened
// keyboard, except on Android where setting windowSoftInputMode to
// adjustNone leads to missing keyboard events.
const softKeyboardMayBeOpen =
this.keyboardWillOpenTo != null || Platform.OS === 'android';

return hasFocusedTextInput && softKeyboardMayBeOpen;
},

/**
* Invoke this from an `onResponderReject` event.
*
Expand Down Expand Up @@ -324,7 +348,7 @@ const ScrollResponderMixin = {
if (
this.props.keyboardShouldPersistTaps !== true &&
this.props.keyboardShouldPersistTaps !== 'always' &&
currentlyFocusedTextInput != null &&
this.scrollResponderKeyboardIsDismissible() &&
e.target !== currentlyFocusedTextInput &&
!this.state.observedScrollSinceBecomingResponder &&
!this.state.becameResponderWhileAnimating
Expand Down

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