Skip to content

v2.107.0

Compare
Choose a tag to compare
@erossignon erossignon released this 18 Jul 15:49
· 224 commits to master since this release

This version brings significant improvements on the server side with a better handling of StateMachine object;

StateMachine internals are now fully handled by node-opcua ;

  • the AvailableStates and AvailableTransitions variables are automatically populated if they exist on the model.
  • TransitionTime, EffectiveDisplayName are now automatically update if present in the model , when the state changes.
    On StateMachine with SubState, the EffectiveTransitionTime variable of the parent state is automatically updated when the stat of the substate machine changes.

🚀 enhancements

  • server: implement automatic support for EffectiveTransitionTime on FiniteStateMachine d5493c1
  • server : StateMachine setState and lastUpdateDate implemened fba2813

🐛 bug fixes

  • server: handle with a warning instead of throwing in a error for case where a Variable refers to a TypeDefinition being a ObjectType instead of a VariableType f6831cc
  • server: fix potential crashes in deactivateAlarm bade5e2