v2.107.0
This version brings significant improvements on the server side with a better handling of StateMachine object;
StateMachine internals are now fully handled by node-opcua ;
- the AvailableStates and AvailableTransitions variables are automatically populated if they exist on the model.
- TransitionTime, EffectiveDisplayName are now automatically update if present in the model , when the state changes.
On StateMachine with SubState, the EffectiveTransitionTime variable of the parent state is automatically updated when the stat of the substate machine changes.
🚀 enhancements
- server: implement automatic support for EffectiveTransitionTime on FiniteStateMachine d5493c1
- server : StateMachine setState and lastUpdateDate implemened fba2813
🐛 bug fixes