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ES2015ify the codebase
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sindresorhus committed Jun 20, 2017
1 parent cb3f230 commit 249b9ac
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Showing 7 changed files with 223 additions and 237 deletions.
2 changes: 1 addition & 1 deletion .travis.yml
@@ -1,6 +1,6 @@
sudo: false
language: node_js
node_js:
- '8'
- '6'
- '4'
after_success: npm run coveralls
14 changes: 7 additions & 7 deletions benchmark.js
@@ -1,24 +1,24 @@
/* globals set bench */
'use strict';
var chalk = require('./');
const chalk = require('.');

suite('chalk', function () {
suite('chalk', () => {
set('iterations', 100000);

bench('single style', function () {
bench('single style', () => {
chalk.red('the fox jumps over the lazy dog');
});

bench('several styles', function () {
bench('several styles', () => {
chalk.blue.bgRed.bold('the fox jumps over the lazy dog');
});

var cached = chalk.blue.bgRed.bold;
bench('cached styles', function () {
const cached = chalk.blue.bgRed.bold;
bench('cached styles', () => {
cached('the fox jumps over the lazy dog');
});

bench('nested styles', function () {
bench('nested styles', () => {
chalk.red('the fox jumps', chalk.underline.bgBlue('over the lazy dog') + '!');
});
});
114 changes: 60 additions & 54 deletions index.js
@@ -1,118 +1,124 @@
'use strict';
var escapeStringRegexp = require('escape-string-regexp');
var ansiStyles = require('ansi-styles');
var supportsColor = require('supports-color');
const escapeStringRegexp = require('escape-string-regexp');
const ansiStyles = require('ansi-styles');
const supportsColor = require('supports-color');

var defineProps = Object.defineProperties;
var isSimpleWindowsTerm = process.platform === 'win32' && !/^xterm/i.test(process.env.TERM);
const defineProps = Object.defineProperties;
const isSimpleWindowsTerm = process.platform === 'win32' && !process.env.TERM.toLowerCase().startsWith('xterm');

// supportsColor.level -> ansiStyles.color[name] mapping
var levelMapping = ['ansi', 'ansi', 'ansi256', 'ansi16m'];
// color-convert models to exclude from the Chalk API due to conflicts and such.
var skipModels = ['gray'];
// `supportsColor.level` → `ansiStyles.color[name]` mapping
const levelMapping = ['ansi', 'ansi', 'ansi256', 'ansi16m'];
// `color-convert` models to exclude from the Chalk API due to conflicts and such
const skipModels = ['gray'];

function Chalk(options) {
// detect level if not set manually
// Detect level if not set manually
this.level = !options || options.level === undefined ? supportsColor.level : options.level;
}

// use bright blue on Windows as the normal blue color is illegible
// Use bright blue on Windows as the normal blue color is illegible
if (isSimpleWindowsTerm) {
ansiStyles.blue.open = '\u001b[94m';
ansiStyles.blue.open = '\u001B[94m';
}

var styles = {};
const styles = Object.create(null);

Object.keys(ansiStyles).forEach(function (key) {
for (const key of Object.keys(ansiStyles)) {
ansiStyles[key].closeRe = new RegExp(escapeStringRegexp(ansiStyles[key].close), 'g');

styles[key] = {
get: function () {
var codes = ansiStyles[key];
get() {
const codes = ansiStyles[key];
return build.call(this, this._styles ? this._styles.concat(codes) : [codes], key);
}
};
});
}

ansiStyles.color.closeRe = new RegExp(escapeStringRegexp(ansiStyles.color.close), 'g');
Object.keys(ansiStyles.color.ansi).forEach(function (model) {
for (const model of Object.keys(ansiStyles.color.ansi)) {
if (skipModels.indexOf(model) !== -1) {
return;
continue;
}

styles[model] = {
get: function () {
var level = this.level;
get() {
const level = this.level;
return function () {
var open = ansiStyles.color[levelMapping[level]][model].apply(null, arguments);
var codes = {open: open, close: ansiStyles.color.close, closeRe: ansiStyles.color.closeRe};
const open = ansiStyles.color[levelMapping[level]][model].apply(null, arguments);
const codes = {
open,
close: ansiStyles.color.close,
closeRe: ansiStyles.color.closeRe
};
return build.call(this, this._styles ? this._styles.concat(codes) : [codes], model);
};
}
};
});
}

ansiStyles.bgColor.closeRe = new RegExp(escapeStringRegexp(ansiStyles.bgColor.close), 'g');
Object.keys(ansiStyles.bgColor.ansi).forEach(function (model) {
for (const model of Object.keys(ansiStyles.bgColor.ansi)) {
if (skipModels.indexOf(model) !== -1) {
return;
continue;
}

var bgModel = 'bg' + model.charAt(0).toUpperCase() + model.substring(1);
const bgModel = 'bg' + model.charAt(0).toUpperCase() + model.slice(1);
styles[bgModel] = {
get: function () {
var level = this.level;
get() {
const level = this.level;
return function () {
var open = ansiStyles.bgColor[levelMapping[level]][model].apply(null, arguments);
var codes = {open: open, close: ansiStyles.bgColor.close, closeRe: ansiStyles.bgColor.closeRe};
const open = ansiStyles.bgColor[levelMapping[level]][model].apply(null, arguments);
const codes = {
open,
close: ansiStyles.bgColor.close,
closeRe: ansiStyles.bgColor.closeRe
};
return build.call(this, this._styles ? this._styles.concat(codes) : [codes], model);
};
}
};
});
}

// eslint-disable-next-line func-names
var proto = defineProps(function chalk() {}, styles);
const proto = defineProps(() => {}, styles);

function build(_styles, key) {
var builder = function () {
const builder = function () {
return applyStyle.apply(builder, arguments);
};

var self = this;

builder._styles = _styles;

const self = this;
Object.defineProperty(builder, 'level', {
enumerable: true,
get: function () {
get() {
return self.level;
},
set: function (level) {
set(level) {
self.level = level;
}
});

// see below for fix regarding invisible grey/dim combination on windows.
// See below for fix regarding invisible grey/dim combination on Windows
builder.hasGrey = this.hasGrey || key === 'gray' || key === 'grey';

// __proto__ is used because we must return a function, but there is
// `__proto__` is used because we must return a function, but there is
// no way to create a function with a different prototype.
/* eslint-disable no-proto */
builder.__proto__ = proto;
builder.__proto__ = proto; // eslint-disable-line no-proto

return builder;
}

function applyStyle() {
// support varags, but simply cast to string in case there's only one arg
var args = arguments;
var argsLen = args.length;
var str = argsLen !== 0 && String(arguments[0]);
// Support varags, but simply cast to string in case there's only one arg
const args = arguments;
const argsLen = args.length;
let str = argsLen !== 0 && String(arguments[0]);

if (argsLen > 1) {
// don't slice `arguments`, it prevents v8 optimizations
for (var a = 1; a < argsLen; a++) {
// Don't slice `arguments`, it prevents V8 optimizations
for (let a = 1; a < argsLen; a++) {
str += ' ' + args[a];
}
}
Expand All @@ -121,19 +127,19 @@ function applyStyle() {
return str;
}

var nestedStyles = this._styles;
var i = nestedStyles.length;
const nestedStyles = this._styles;
let i = nestedStyles.length;

// Turns out that on Windows dimmed gray text becomes invisible in cmd.exe,
// see https://github.com/chalk/chalk/issues/58
// If we're on Windows and we're dealing with a gray color, temporarily make 'dim' a noop.
var originalDim = ansiStyles.dim.open;
const originalDim = ansiStyles.dim.open;
if (isSimpleWindowsTerm && this.hasGrey) {
ansiStyles.dim.open = '';
}

while (i--) {
var code = nestedStyles[i];
const code = nestedStyles[i];

// Replace any instances already present with a re-opening code
// otherwise only the part of the string until said closing code
Expand All @@ -143,10 +149,10 @@ function applyStyle() {
// Close the styling before a linebreak and reopen
// after next line to fix a bleed issue on macOS
// https://github.com/chalk/chalk/pull/92
str = str.replace(/\r?\n/g, code.close + '$&' + code.open);
str = str.replace(/\r?\n/g, `${code.close}$&${code.open}`);
}

// Reset the original 'dim' if we changed it to work around the Windows dimmed gray issue.
// Reset the original 'dim' if we changed it to work around the Windows dimmed gray issue
ansiStyles.dim.open = originalDim;

return str;
Expand Down
20 changes: 4 additions & 16 deletions license
@@ -1,21 +1,9 @@
The MIT License (MIT)
MIT License

Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (sindresorhus.com)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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