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fix(animations): reset the start and done fns on player reset (#46364)
in the animation players, make sure than upon reset the _onStartFns and _onDoneFns are also re-applied so that they can be called again after resetting the animation also set the noop animation player's _finished to false when the player resets (needed to make sure that the _onDoneFns get called) resolves #26630 PR Close #46364
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