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@register_pydub_effect
def high_pass_filter(seg, cutoff):
"""
cutoff - Frequency (in Hz) where lower frequency signal will begin to
be reduced by 6dB per octave (doubling in frequency) below this point
"""
RC = 1.0 / (cutoff * 2 * math.pi)
dt = 1.0 / seg.frame_rate
alpha = RC / (RC + dt)
minval, maxval = get_min_max_value(seg.sample_width * 8)
original = seg.get_array_of_samples()
filteredArray = array.array(seg.array_type, original)
frame_count = int(seg.frame_count())
@register_pydub_effect
def compress_dynamic_range(seg, threshold=-20.0, ratio=4.0, attack=5.0, release=50.0):
"""
Keyword Arguments:
threshold - default: -20.0
Threshold in dBFS. default of -20.0 means -20dB relative to the
maximum possible volume. 0dBFS is the maximum possible value so
all values for this argument sould be negative.
ratio - default: 4.0
Compression ratio. Audio louder than the threshold will be
reduced to 1/ratio the volume. A ratio of 4.0 is equivalent to
a setting of 4:1 in a pro-audio compressor like the Waves C1.
attack - default: 5.0
Attack in milliseconds. How long it should take for the compressor
@register_pydub_effect
def low_pass_filter(seg, cutoff_freq, order=5):
filter_fn = _mk_butter_filter(cutoff_freq, 'lowpass', order=order)
return seg.apply_mono_filter_to_each_channel(filter_fn)
@register_pydub_effect
def strip_silence(seg, silence_len=1000, silence_thresh=-16, padding=100):
if padding > silence_len:
raise InvalidDuration("padding cannot be longer than silence_len")
chunks = split_on_silence(seg, silence_len, silence_thresh, padding)
crossfade = padding / 2
if not len(chunks):
return seg[0:0]
seg = chunks[0]
for chunk in chunks[1:]:
seg = seg.append(chunk, crossfade=crossfade)
return seg
@register_pydub_effect
def apply_gain_stereo(seg, left_gain=0.0, right_gain=0.0):
"""
left_gain - amount of gain to apply to the left channel (in dB)
right_gain - amount of gain to apply to the right channel (in dB)
note: mono audio segments will be converted to stereo
"""
if seg.channels == 1:
left = right = seg
elif seg.channels == 2:
left, right = seg.split_to_mono()
l_mult_factor = db_to_float(left_gain)
r_mult_factor = db_to_float(right_gain)
left_data = audioop.mul(left._data, left.sample_width, l_mult_factor)
@register_pydub_effect
def apply_mono_filter_to_each_channel(seg, filter_fn):
n_channels = seg.channels
channel_segs = seg.split_to_mono()
channel_segs = [filter_fn(channel_seg) for channel_seg in channel_segs]
out_data = seg.get_array_of_samples()
for channel_i, channel_seg in enumerate(channel_segs):
for sample_i, sample in enumerate(channel_seg.get_array_of_samples()):
index = (sample_i * n_channels) + channel_i
out_data[index] = sample
return seg._spawn(out_data)
@register_pydub_effect
def band_pass_filter(seg, low_cutoff_freq, high_cutoff_freq, order=5):
filter_fn = _mk_butter_filter([low_cutoff_freq, high_cutoff_freq], 'band', order=order)
return seg.apply_mono_filter_to_each_channel(filter_fn)
@register_pydub_effect
def speedup(seg, playback_speed=1.5, chunk_size=150, crossfade=25):
# we will keep audio in 150ms chunks since one waveform at 20Hz is 50ms long
# (20 Hz is the lowest frequency audible to humans)
# portion of AUDIO TO KEEP. if playback speed is 1.25 we keep 80% (0.8) and
# discard 20% (0.2)
atk = 1.0 / playback_speed
if playback_speed < 2.0:
# throwing out more than half the audio - keep 50ms chunks
ms_to_remove_per_chunk = int(chunk_size * (1 - atk) / atk)
else:
# throwing out less than half the audio - throw out 50ms chunks
ms_to_remove_per_chunk = int(chunk_size)
chunk_size = int(atk * chunk_size / (1 - atk))
@register_pydub_effect
def normalize(seg, headroom=0.1):
"""
headroom is how close to the maximum volume to boost the signal up to (specified in dB)
"""
peak_sample_val = seg.max
# if the max is 0, this audio segment is silent, and can't be normalized
if peak_sample_val == 0:
return seg
target_peak = seg.max_possible_amplitude * db_to_float(-headroom)
needed_boost = ratio_to_db(target_peak / peak_sample_val)
return seg.apply_gain(needed_boost)
@register_pydub_effect
def invert_phase(seg, channels=(1, 1)):
"""
channels- specifies which channel (left or right) to reverse the phase of.
Note that mono AudioSegments will become stereo.
"""
if channels == (1, 1):
inverted = audioop.mul(seg._data, seg.sample_width, -1.0)
return seg._spawn(data=inverted)
else:
if seg.channels == 2:
left, right = seg.split_to_mono()
else:
raise Exception("Can't implicitly convert an AudioSegment with " + str(seg.channels) + " channels to stereo.")