How to use the glfw.init function in glfw

To help you get started, we’ve selected a few glfw examples, based on popular ways it is used in public projects.

Secure your code as it's written. Use Snyk Code to scan source code in minutes - no build needed - and fix issues immediately.

github mdcutone / psychxr / test_rift.py View on Github external
def main():
    # start GLFW
    if not glfw.init():
        return -1

    # setup GLFW window options
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 2)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 1)

    # open the window
    window = glfw.create_window(800, 600, "Oculus Test", None, None)

    if not window:
        glfw.terminate()

    # always call this before setting up render layers
    glfw.make_context_current(window)

    # load textures from file
github almarklein / wgpu-py / tests / test_gui_glfw.py View on Github external
def setup_module():
    import glfw

    glfw.init()
github almarklein / wgpu-py / examples / test-wgpu.py View on Github external
def create_window_glfw(width, height, name, instance_handle):
    import glfw
    glfw.init()

    # todo: depends on what backend is used, I guess?
    if BACKEND in ("CTYPES", "FFI"):
        # Create Window
        glfw.window_hint(glfw.CLIENT_API, glfw.NO_API)
        glfw.window_hint(glfw.RESIZABLE, False)
        window = glfw.create_window(width, height, name, None, None)

        # todo: how to get the window handle for glfw?
        # This would have been nice ... but glfw.get_win32_window does not exist
        # https://github.com/gfx-rs/wgpu/blob/master/examples/triangle/main.c#L167
        # hwnd = glfw.glfwGetWin32Window(window)
        # HINSTANCE hinstance = GetModuleHandle(NULL);
        # surface = wgpu_create_surface_from_windows_hwnd(hinstance, hwnd);
    else:
        glfw.window_hint(glfw.RESIZABLE, False)
github psychopy / psychopy / psychopy / visual / backends / glfwbackend.py View on Github external
from psychopy import logging, event, prefs
from psychopy.tools.attributetools import attributeSetter
from .gamma import createLinearRamp
from .. import globalVars
from ._base import BaseBackend
from PIL import Image

# on mac Standalone app check for packaged libglfw dylib
if prefs.paths['libs']:
    _possLibPaths = glob.glob(os.path.join(self.paths['libs'], 'libglfw*'))
    if _possLibPaths:
        os.environ['PYGLFW_LIBRARY'] = _possLibPaths[0]

import glfw
# initialize the GLFW library on import
if not glfw.init():
    raise RuntimeError("Failed to initialize GLFW. Check if GLFW "
                       "has been correctly installed or use a "
                       "different backend. Exiting.")

atexit.register(glfw.terminate)
import pyglet
pyglet.options['debug_gl'] = False
GL = pyglet.gl

retinaContext = None  # it will be set to an actual context if needed

# generate and cache standard cursors
_CURSORS_ = {
    'arrow': glfw.create_standard_cursor(glfw.ARROW_CURSOR),
    'ibeam': glfw.create_standard_cursor(glfw.IBEAM_CURSOR),
    'crosshair': glfw.create_standard_cursor(glfw.CROSSHAIR_CURSOR),
github Jerdak / opengl_tutorials_python / tutorial5.py View on Github external
def opengl_init():
    global window
    # Initialize the library
    if not glfw.init():
        print("Failed to initialize GLFW\n",file=sys.stderr)
        return False

    # Open Window and create its OpenGL context
    window = glfw.create_window(1024, 768, "Tutorial 05", None, None) #(in the accompanying source code this variable will be global)
    glfw.window_hint(glfw.SAMPLES, 4)
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

    if not window:
        print("Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n",file=sys.stderr)
        glfw.terminate()
        return False
github Jerdak / opengl_tutorials_python / tutorial8.py View on Github external
def opengl_init():
    global window
    # Initialize the library
    if not glfw.init():
        print("Failed to initialize GLFW\n",file=sys.stderr)
        return False

    # Open Window and create its OpenGL context
    window = glfw.create_window(1024, 768, "Tutorial 08", None, None) #(in the accompanying source code this variable will be global)
    glfw.window_hint(glfw.SAMPLES, 4)
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

    if not window:
        print("Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n",file=sys.stderr)
        glfw.terminate()
        return False
github almarklein / wgpu-py / examples / example_glfw.py View on Github external
def __initWindow(self):
        glfw.init()

        glfw.window_hint(glfw.CLIENT_API, glfw.NO_API)
        glfw.window_hint(glfw.RESIZABLE, False)

        self.__window = glfw.create_window(WIDTH, HEIGHT, "Vulkan", None, None)
github almarklein / wgpu-py / examples / triangle_glfw.py View on Github external
Import the viz from triangle.py and run it in a glfw window.
The glfw library can be installed using ``pip install glfw``.
"""

import math
from time import perf_counter

import glfw
from wgpu.gui.glfw import update_glfw_canvasses, WgpuCanvas
import wgpu.backends.rs  # noqa: F401, Select Rust backend

# Import the function that we must call to run the visualization
from triangle import main


glfw.init()
canvas = WgpuCanvas(title="wgpu triangle with GLFW")
main(canvas)


def simple_event_loop():
    """ A real simple event loop, but it keeps the CPU busy. """
    while update_glfw_canvasses():
        glfw.poll_events()


def better_event_loop(max_fps=100):
    """ A simple event loop that schedules draws. """
    td = 1 / max_fps
    while update_glfw_canvasses():
        # Determine next time to draw
        now = perf_counter()
github 3D-Printing-for-Microfluidics / OpenGL-STL-slicer / app.py View on Github external
def start_slicing_stl(stl_filename, layer_thickness, slice_save_path):
    glfw.init()
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
    
    if platform.system() == 'Darwin': # for Mac OS
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE)
        
    window = glfw.create_window(SCR_WIDTH, SCR_HEIGHT, 'STL Slicer', None, None)
    glfw.make_context_current(window)
    glfw.set_framebuffer_size_callback(window, framebuffer_size_callback)
    glfw.set_input_mode(window, glfw.CURSOR, glfw.CURSOR_NORMAL)
    
    loadMesh(stl_filename)
    glBindVertexArray(params.maskVAO)
    slicer_folder = os.path.dirname(os.path.abspath(__file__))
    sliceShader = OurShaderProgram(os.path.join(slicer_folder, 'shaders', 'slice.vert'),
github 3D-Printing-for-Microfluidics / OpenGL-STL-slicer / pyopengl / app_pyopengl.py View on Github external
def start_slicing_stl(stl_filename, layer_thickness, slice_save_path):
    glfw.init()
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
    
    if platform.system() == 'Darwin': # for Mac OS
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE)
        
    window = glfw.create_window(SCR_WIDTH, SCR_HEIGHT, 'STL Slicer', None, None)
    glfw.make_context_current(window)
    glfw.set_framebuffer_size_callback(window, framebuffer_size_callback)
    glfw.set_input_mode(window, glfw.CURSOR, glfw.CURSOR_NORMAL)
    
    loadMesh(stl_filename)
    glBindVertexArray(params.maskVAO)
    sliceShader = OurShaderProgram('shaders/slice.vert', 'shaders/slice.frag')
    prepareSlice()