How to use the vega-scenegraph.bound.item function in vega-scenegraph

To help you get started, we’ve selected a few vega-scenegraph examples, based on popular ways it is used in public projects.

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github vega / vega / src / scene / Encoder.js View on Github external
Encoder.update = function(graph, trans, request, items, dirty) {
  items = dl.array(items);
  var preds = graph.predicates(),
      db = graph.values(Deps.DATA),
      sg = graph.values(Deps.SIGNALS),
      i, len, item, props, prop;

  for (i=0, len=items.length; i
github vega / vega / src / scene / Transition.js View on Github external
item, delay, f, e, i, n, stop = true;

  for (; curr!=null; prev=curr, curr=prev.next) {
    item = curr.item;
    delay = item.delay || 0;

    f = (elapsed - delay) / duration;
    if (f < 0) { stop = false; continue; }
    if (f > 1) f = 1;
    e = curr.ease(f);

    for (i=0, n=curr.length; i