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$$.Loader.onLoadComplete = function() {
//加载好的资源可以从resource里面直接拿出来用
var texture = $$.Loader.RESOURCE.textures["textures/patterns/checker.png"];
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat = new THREE.Vector2(50, 50);
texture.anisotropy = renderer.getMaxAnisotropy();
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0xffffff,
shininess: 20,
shading: THREE.FlatShading,
map: texture
});
var geometry = new THREE.PlaneGeometry(1000, 1000);
var mesh = new THREE.Mesh(geometry, material);
$$.onLoadComplete = function() {
var texture = $$.Loader.RESOURCE.textures["textures/patterns/checker.png"];
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat = new THREE.Vector2(50, 50);
texture.anisotropy = renderer.getMaxAnisotropy();
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0xffffff,
shininess: 20,
shading: THREE.FlatShading,
map: texture
});
var geometry = new THREE.PlaneGeometry(1000, 1000);
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI / 2;
$$.onLoadComplete = function() {
var texture = $$.Loader.RESOURCE.textures["textures/patterns/checker.png"];
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat = new THREE.Vector2(50, 50);
texture.anisotropy = renderer.getMaxAnisotropy();
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0xffffff,
shininess: 20,
shading: THREE.FlatShading,
map: texture
});
var geometry = new THREE.PlaneGeometry(1000, 1000);
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI / 2;
$$.Loader.onLoadComplete = function() {
var texture = $$.Loader.RESOURCE.textures["textures/patterns/checker.png"];
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat = new THREE.Vector2(50, 50);
texture.anisotropy = renderer.getMaxAnisotropy();
var material = new THREE.MeshPhongMaterial({
color: 0xffffff,
specular: 0xffffff,
shininess: 20,
shading: THREE.FlatShading,
map: texture
});
var geometry = new THREE.PlaneGeometry(1000, 1000);
var mesh = new THREE.Mesh(geometry, material);