How to use the react-native-redash.find function in react-native-redash

To help you get started, we’ve selected a few react-native-redash examples, based on popular ways it is used in public projects.

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github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
export const getPointAtLength = (
  parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
export const getPointAtLength = (
  parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
export const getPointAtLength = (
  parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
export const getPointAtLength = (
  parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
(acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),
    y: cubicBezier(t, p0y, p1y, p2y, p3y)
  };
};
github wcandillon / can-it-be-done-in-react-native / bonuses / graph-animation / components / SVGHelpers.ts View on Github external
export const getPointAtLength = (
  parts: ReanimatedPath,
  length: Animated.Node
): { x: Animated.Node; y: Animated.Node } => {
  const notFound: Animated.Node = new Value(-1);
  const index = parts.segments.reduce(
    (acc, p, i) =>
      cond(and(greaterOrEq(length, p.start), lessOrEq(length, p.end)), i, acc),
    notFound
  );
  const start = find(parts.start, index);
  const end = find(parts.end, index);

  const p0x = find(parts.p0x, index);
  const p1x = find(parts.p1x, index);
  const p2x = find(parts.p2x, index);
  const p3x = find(parts.p3x, index);

  const p0y = find(parts.p0y, index);
  const p1y = find(parts.p1y, index);
  const p2y = find(parts.p2y, index);
  const p3y = find(parts.p3y, index);
  const t = interpolate(length, {
    inputRange: [start, end],
    outputRange: [0, 1]
  });
  return {
    x: cubicBezier(t, p0x, p1x, p2x, p3x),