How to use the gl/utils.FBO.call function in gl

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github jwagner / voxelworlds / src / main.js View on Github external
resizeVBO = function() {
        // hoping the GC will clean up...
        FBO.call(albedoFBO, canvas.width, canvas.height, gl.FLOAT);
        FBO.call(blurFBO0, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO1, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO2, canvas.width>>2, canvas.height>>2, gl.FLOAT);
        FBO.call(blurFBO3, canvas.width>>2, canvas.height>>2, gl.FLOAT);
    };
github jwagner / voxelworlds / src / main.js View on Github external
resizeVBO = function() {
        // hoping the GC will clean up...
        FBO.call(albedoFBO, canvas.width, canvas.height, gl.FLOAT);
        FBO.call(blurFBO0, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO1, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO2, canvas.width>>2, canvas.height>>2, gl.FLOAT);
        FBO.call(blurFBO3, canvas.width>>2, canvas.height>>2, gl.FLOAT);
    };
github jwagner / voxelworlds / src / main.js View on Github external
resizeVBO = function() {
        // hoping the GC will clean up...
        FBO.call(albedoFBO, canvas.width, canvas.height, gl.FLOAT);
        FBO.call(blurFBO0, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO1, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO2, canvas.width>>2, canvas.height>>2, gl.FLOAT);
        FBO.call(blurFBO3, canvas.width>>2, canvas.height>>2, gl.FLOAT);
    };
github jwagner / voxelworlds / src / main.js View on Github external
resizeVBO = function() {
        // hoping the GC will clean up...
        FBO.call(albedoFBO, canvas.width, canvas.height, gl.FLOAT);
        FBO.call(blurFBO0, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO1, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO2, canvas.width>>2, canvas.height>>2, gl.FLOAT);
        FBO.call(blurFBO3, canvas.width>>2, canvas.height>>2, gl.FLOAT);
    };
github jwagner / voxelworlds / src / main.js View on Github external
resizeVBO = function() {
        // hoping the GC will clean up...
        FBO.call(albedoFBO, canvas.width, canvas.height, gl.FLOAT);
        FBO.call(blurFBO0, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO1, canvas.width>>1, canvas.height>>1, gl.FLOAT);
        FBO.call(blurFBO2, canvas.width>>2, canvas.height>>2, gl.FLOAT);
        FBO.call(blurFBO3, canvas.width>>2, canvas.height>>2, gl.FLOAT);
    };