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return super.getOffset(properties, useDirection);
}
const offset = super.getOffset(properties, [true, true]);
const newOffset = [0, 0];
const theta = this._screenRotationAngle.getRadian();
const cosTheta = Math.cos(theta);
const sinTheta = Math.sin(theta);
newOffset[0] = offset[0] * cosTheta - offset[1] * sinTheta;
newOffset[1] = offset[1] * cosTheta + offset[0] * sinTheta;
// Use only user allowed direction.
if (!(this._userDirection & Axes.DIRECTION_HORIZONTAL)) {
newOffset[0] = 0;
} else if (!(this._userDirection & Axes.DIRECTION_VERTICAL)) {
newOffset[1] = 0;
}
return newOffset;
}
Flicking.utils = utils;
Flicking.VERSION = "2.5.1";
Flicking.consts = {
EVENTS: EVENTS,
TRANSFORM: TRANSFORM,
SUPPORT_WILLCHANGE: SUPPORT_WILLCHANGE,
IS_ANDROID2: IS_ANDROID2
};
Flicking.DIRECTION_NONE = Axes.DIRECTION_NONE;
Flicking.DIRECTION_LEFT = Axes.DIRECTION_LEFT;
Flicking.DIRECTION_RIGHT = Axes.DIRECTION_RIGHT;
Flicking.DIRECTION_UP = Axes.DIRECTION_UP;
Flicking.DIRECTION_DOWN = Axes.DIRECTION_DOWN;
Flicking.DIRECTION_HORIZONTAL = Axes.DIRECTION_HORIZONTAL;
Flicking.DIRECTION_VERTICAL = Axes.DIRECTION_VERTICAL;
Flicking.DIRECTION_ALL = Axes.DIRECTION_ALL;
return Flicking;
}();
* @type {Number}
* @default 6
*/
static DIRECTION_HORIZONTAL = Axes.DIRECTION_HORIZONTAL;
/**
* Constant value for vertical direction.
* @ko vertical 방향에 대한 상수 값.
* @name DIRECTION_VERTICAL
* @memberof eg.Flicking
* @static
* @constant
* @type {Number}
* @default 24
*/
static DIRECTION_VERTICAL = Axes.DIRECTION_VERTICAL;
/**
* Constant value for all direction.
* @ko all 방향에 대한 상수 값.
* @name DIRECTION_ALL
* @memberof eg.Flicking
* @static
* @constant
* @type {Number}
* @default 30
*/
static DIRECTION_ALL = Axes.DIRECTION_ALL;
}