How to use the @egjs/axes.DIRECTION_ALL function in @egjs/axes

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github naver / egjs-view360 / src / YawPitchControl / input / RotationPanInput.js View on Github external
connect(observer) {
		// User intetened direction
		this._userDirection = this._direction;

		// In VR Mode, Use ALL direction if direction is not none
		// Because horizontal and vertical is changed dynamically by screen rotation.
		// this._direction is used to initialize hammerjs
		if (this._useRotation && (this._direction & Axes.DIRECTION_ALL)) {
			this._direction = Axes.DIRECTION_ALL;
		}

		super.connect(observer);
	}
github naver / egjs-flicking / dist / flicking.esm.js View on Github external
Flicking.utils = utils;
  Flicking.VERSION = "2.5.1";
  Flicking.consts = {
    EVENTS: EVENTS,
    TRANSFORM: TRANSFORM,
    SUPPORT_WILLCHANGE: SUPPORT_WILLCHANGE,
    IS_ANDROID2: IS_ANDROID2
  };
  Flicking.DIRECTION_NONE = Axes.DIRECTION_NONE;
  Flicking.DIRECTION_LEFT = Axes.DIRECTION_LEFT;
  Flicking.DIRECTION_RIGHT = Axes.DIRECTION_RIGHT;
  Flicking.DIRECTION_UP = Axes.DIRECTION_UP;
  Flicking.DIRECTION_DOWN = Axes.DIRECTION_DOWN;
  Flicking.DIRECTION_HORIZONTAL = Axes.DIRECTION_HORIZONTAL;
  Flicking.DIRECTION_VERTICAL = Axes.DIRECTION_VERTICAL;
  Flicking.DIRECTION_ALL = Axes.DIRECTION_ALL;
  return Flicking;
}();
github naver / egjs-view360 / src / YawPitchControl / input / RotationPanInput.js View on Github external
constructor(el, options) {
		super(el, options);

		this._useRotation = false;
		this._screenRotationAngle = null;

		this.setUseRotation(!!(options && options.useRotation));

		this._userDirection = Axes.DIRECTION_ALL;
	}
github naver / egjs-flicking / src / Flicking.js View on Github external
* @type {Number}
	 * @default 24
	 */
	static DIRECTION_VERTICAL = Axes.DIRECTION_VERTICAL;

	/**
	 * Constant value for all direction.
	 * @ko all 방향에 대한 상수 값.
	 * @name DIRECTION_ALL
	 * @memberof eg.Flicking
	 * @static
	 * @constant
	 * @type {Number}
	 * @default 30
	 */
	static DIRECTION_ALL = Axes.DIRECTION_ALL;
}

@egjs/axes

A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.

MIT
Latest version published 10 months ago

Package Health Score

67 / 100
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